VR for Engineering
Virtual reality (VR) for engineering is an experience taking place within simulated and immersi ... Read More
Virtual reality (VR) for education is an experience taking place within simulated and immersive environments that can be similar to or completely different from the real world in education filed.
In 2021, the global VR for Education market size will be US$ XX million and it is expected to reach US$ XX million by the end of 2027, with a CAGR of XX% during 2021-2027.
This report focuses on the global VR for Education status, future forecast, growth opportunity, key market, and key players. The study objectives are to present the VR for Education development in North America, Europe, Japan, China, Southeast Asia, India, etc.
Global VR for Education Scope and Market Size
VR for Education market is segmented by company, region (country), by Type, and by Application. Players, stakeholders, and other participants in the global VR for Education market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2016-2027.
Segment by Type
Hardware
Software
Segment by Application
Public School
Private School
Others
By Region
North America
Europe
Japan
China
Southeast Asia
India
By Company
Woofbert
Zspace
Discovr
Drashvr
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