(Post-pandemic Era)-Global The Board Games Market Segment Research Report 2023

Report ID: 874397 | Published Date: Jan 2025 | No. of Page: 81 | Base Year: 2024 | Rating: 4.9 | Webstory: Check our Web story
Table of Contents

Global The Board Games Market Segment Research Report 2021
1. Research Scope
2. Market Overview
    2.1 Product Introduction, Application, Picture
    2.2 Global The Board Games Market by Value
      2.2.1 Global The Board Games Revenue by Type
      2.2.2 Global The Board Games Market by Value (%)
    2.3 Global The Board Games Market by Production
      2.3.1 Global The Board Games Production by Type
      2.3.2 Global The Board Games Market by Production (%)

3. The Major Driver of The Board Games Industry
    3.1 Historical & Forecast Global The Board Games Demand
    3.2 Largest Application for The Board Games (2017-2027)
    3.3 The Major Downstream Company in China Market 2021

4. Global and Regional The Board Games Market
    4.1 Regional Market Size in Terms of Production & Demand (2021)
    4.2 Regional Market Share in Terms of Revenue (2019-2027) 
    4.3 Concentration Ratio (CR5& CR10) of The Board Games Market
    4.4 Mergers & Acquisitions, Expansion Plans

5. US The Board Games Production, Demand (2017-2027)
    5.1 Current and Estimated Production Breakdown by Type
    5.2 Current and Estimated Demand Breakdown by Type
    5.3 Current and Estimated Demand Breakdown by Application
    5.4 Current and Estimated Revenue Breakdown by Type (2017-2027)
    5.5 Current and Estimated Revenue Breakdown by Application (2017-2027)

6. Europe The Board Games Production, Demand (2017-2027)
    6.1 Current and Estimated Production Breakdown by Type
    6.2 Current and Estimated Demand Breakdown by Type
    6.3 Current and Estimated Demand Breakdown by Application
    6.4 Current and Estimated Revenue Breakdown by Type (2017-2027)
    6.5 Current and Estimated Revenue Breakdown by Application (2017-2027)

7. China The Board Games Production, Demand (2017-2027)
    7.1 Current and Estimated Production Breakdown by Type
    7.2 Current and Estimated Demand Breakdown by Type
    7.3 Current and Estimated Demand Breakdown by Application
    7.4 Current and Estimated Revenue Breakdown by Type (2017-2027)
    7.5 Current and Estimated Revenue Breakdown by Application (2017-2027)

8. Japan The Board Games Production, Demand (2017-2027)
    8.1 Current and Estimated Production Breakdown by Type
    8.2 Current and Estimated Demand Breakdown by Type
    8.3 Current and Estimated Demand Breakdown by Application
    8.4 Current and Estimated Revenue Breakdown by Type (2017-2027)
    8.5 Current and Estimated Revenue Breakdown by Application (2017-2027)

9. India The Board Games Production, Demand (2017-2027)
    9.1 Current and Estimated Production Breakdown by Type
    9.2 Current and Estimated Demand Breakdown by Type
    9.3 Current and Estimated Demand Breakdown by Application
    9.4 Current and Estimated Revenue Breakdown by Type (2017-2027)
    9.5 Current and Estimated Revenue Breakdown by Application (2017-2027)

10. Korea The Board Games Production, Demand (2017-2027)
    10.1 Current and Estimated Production Breakdown by Type
    10.2 Current and Estimated Demand Breakdown by Type
    10.3 Current and Estimated Demand Breakdown by Application
    10.4 Current and Estimated Revenue Breakdown by Type (2017-2027)
    10.5 Current and Estimated Revenue Breakdown by Application (2017-2027)

11. Southeast Asia The Board Games Production, Demand (2017-2027)
    11.1 Current and Estimated Production Breakdown by Type
    11.2 Current and Estimated Demand Breakdown by Type
    11.3 Current and Estimated Demand Breakdown by Application
    11.4 Current and Estimated Revenue Breakdown by Type (2017-2027)
    11.5 Current and Estimated Revenue Breakdown by Application (2017-2027)

12. Global The Board Games Average Price Trend
    12.1 Market Price for Each Type of The Board Games in US (2017-2021)
    12.2 Market Price for Each Type of The Board Games in Europe (2017-2021)
    12.3 Market Price for Each Type of The Board Games in China (2017-2021)
    12.4 Market Price for Each Type of The Board Games in Japan (2017-2021)
    12.5 Market Price for Each Type of The Board Games in India (2017-2021)
    12.6 Market Price for Each Type of The Board Games in Korea (2017-2021)
    12.7 Market Price for Each Type of The Board Games in Southeast Asia (2017-2021)

13. Industrial Chain (Impact of COVID-19)
    13.1 The Board Games Industrial Chain Analysis
    13.2 Downstream
    13.3 Impact of COVID-19
    13.4 Technology Trends of The Board Games

14. The Board Games Competitive Landscape
     14.1 Asmodée Editions
        14.1.1 Asmodée Editions Company Profiles
        14.1.2 Asmodée Editions Product Introduction
        14.1.3 Asmodée Editions The Board Games Sales, Revenue (2017-2021)
        14.1.4 Strategic initiatives
     14.2 Ravensburger
        14.2.1 Ravensburger Company Profiles
        14.2.2 Ravensburger Product Introduction
        14.2.3 Ravensburger The Board Games Sales, Revenue (2017-2021)
        14.2.4 Strategic initiatives
     14.3 Goliath B.V.
        14.3.1 Goliath B.V. Company Profiles
        14.3.2 Goliath B.V. Product Introduction
        14.3.3 Goliath B.V. The Board Games Sales, Revenue (2017-2021)
        14.3.4 Strategic initiatives
     14.4 Hasbro
        14.4.1 Hasbro Company Profiles
        14.4.2 Hasbro Product Introduction
        14.4.3 Hasbro The Board Games Sales, Revenue (2017-2021)
        14.4.4 Strategic initiatives
15. Conclusion


List of Tables and Figures

    Figure 1. Total Demand by Application of The Board Games Industry (Volume)
    Figure 2. The Board Games Production & Demand by Regions in 2021
    Figure 3. Regional Market Share in Terms of Revenue (2021&2027)
    Figure 4. The Top 10 and 5 Players Market Share by The Board Games Revenue in 2021
    Figure 5. US The Board Games Production, Demand (2017-2027)
    Figure 6. Production Breakdown by Type (%)
    Figure 7. Demand Breakdown by Type (%)
    Figure 8. Demand Breakdown by Application (%)
    Figure 9. Revenue Breakdown by Type (%)
    Figure 10. Revenue Breakdown by Application (%)
    Figure 11. Europe The Board Games Production, Demand (2017-2027)
    Figure 12. Production Breakdown by Type (%)
    Figure 13. Demand Breakdown by Type (%)
    Figure 14. Demand Breakdown by Application (%)
    Figure 15. Revenue Breakdown by Type (%)
    Figure 16. Revenue Breakdown by Application (%)
    Figure 17. China The Board Games Production, Demand (2017-2027)
    Figure 18. Production Breakdown by Type (%)
    Figure 19. Demand Breakdown by Type (%)
    Figure 20. Demand Breakdown by Application (%)
    Figure 21. Current and Estimated Revenue Breakdown by Type
    Figure 22. Revenue Breakdown by Type (%)
    Figure 23. Revenue Breakdown by Application (%)
    Figure 24. Japan The Board Games Production, Demand (2017-2027)
    Figure 25. Production Breakdown by Type (%)
    Figure 26. Demand Breakdown by Type (%)
    Figure 27. Demand Breakdown by Application (%)
    Figure 28. Revenue Breakdown by Type (%)
    Figure 29. Revenue Breakdown by Application (%)
    Figure 30. India The Board Games Production, Demand (2017-2027)
    Figure 31. Production Breakdown by Type (%)
    Figure 32. Demand Breakdown by Type (%)
    Figure 33. Demand Breakdown by Application (%)
    Figure 34. Revenue Breakdown by Type (%)
    Figure 35. Revenue Breakdown by Application (%)
    Figure 36. Korea The Board Games Production, Demand (2017-2027)
    Figure 37. Production Breakdown by Type (%)
    Figure 38. Demand Breakdown by Type (%)
    Figure 39. Demand Breakdown by Application (%)
    Figure 40. Revenue Breakdown by Type (%)
    Figure 41. Revenue Breakdown by Application (%)
    Figure 42. Southeast Asia The Board Games Production, Demand (2017-2027)
    Figure 43. Current and Estimated Production Breakdown by Type (2017-2027)
    Figure 44. Production Breakdown by Type (%)
    Figure 45. Demand Breakdown by Type (%)
    Figure 46. Revenue Breakdown by Type (%)
    Figure 47. Revenue Breakdown by Application (%)
    Figure 48. Industrial Chain
    Table 1. Top Manufacturers and Market Segmentation
    Table 2. Product Introduction, Application, Picture
    Table 3. The Board Games Revenue, by Type (Million USD) (2017-2027)
    Table 4. The Board Games Production, by Type (K Unit) (2017-2027)
    Table 5. The Board Games Demand (K Unit) by Application (2017-2027)
    Table 6. The Board Games Demand (Million USD) by Application (2017-2027)
    Table 7. The Major Downstream Company in China
    Table 8. Regional Market Share in Terms of Production & Demand (2021)
    Table 9. Regional Market Share in Terms of Revenue (2021&2027)
    Table 10. Ranking of Global Top The Board Games Companies by Revenue, Concentration Ratio in 2021
    Table 11. Mergers & Acquisitions, Expansion Plans
    Table 12. US The Board Games Production (K Unit), Market Revenue (Million USD), Demand (K Unit) (2017-2027)
    Table 13. Current and Estimated Production Breakdown by Type (2017-2027)
    Table 14. Current and Estimated Demand Breakdown by Type (2017-2027)
    Table 15. Current and Estimated Demand Breakdown by Application (2017-2027)
    Table 16. Current and Estimated Revenue Breakdown by Type
    Table 17. Current and Estimated Revenue Breakdown by Application
    Table 18. Europe The Board Games Production (K Unit), Market Revenue (Million USD), Demand (K Unit) (2017-2027)
    Table 19. Current and Estimated Production Breakdown by Type (2017-2027)
    Table 20. Current and Estimated Demand Breakdown by Type (2017-2027)
    Table 21. Current and Estimated Demand Breakdown by Application (2017-2027)
    Table 22. Current and Estimated Revenue Breakdown by Type
    Table 23. Current and Estimated Revenue Breakdown by Application
    Table 24. China The Board Games Production (K Unit), Market Revenue (Million USD), Demand (K Unit) (2017-2027)
    Table 25. Table Current and Estimated Production Breakdown by Type
    Table 26. Current and Estimated Demand Breakdown by Type
    Table 27. Current and Estimated Demand Breakdown by Application
    Table 28. Current and Estimated Revenue Breakdown by Application
    Table 29. Japan The Board Games Production (K Unit), Market Revenue (Million USD), Demand (K Unit) (2017-2027)
    Table 30. Current and Estimated Production Breakdown by Type (2017-2027)
    Table 31. Current and Estimated Demand Breakdown by Type (2017-2027)
    Table 32. Current and Estimated Demand Breakdown by Application (2017-2027)
    Table 33. Current and Estimated Revenue Breakdown by Type
    Table 34. Current and Estimated Revenue Breakdown by Application
    Table 35. India The Board Games Production (K Unit), Market Revenue (Million USD), Demand (K Unit) (2017-2027)
    Table 36. Current and Estimated Production Breakdown by Type (2017-2027)
    Table 37. Current and Estimated Demand Breakdown by Type (2017-2027)
    Table 38. Current and Estimated Demand Breakdown by Application (2017-2027)
    Table 39. Current and Estimated Revenue Breakdown by Type
    Table 40. Current and Estimated Revenue Breakdown by Application
    Table 41. Korea The Board Games Production (K Unit), Market Revenue (Million USD), Demand (K Unit) (2017-2027)
    Table 42. Current and Estimated Production Breakdown by Type (2017-2027)
    Table 43. Current and Estimated Demand Breakdown by Type (2017-2027)
    Table 44. Current and Estimated Demand Breakdown by Application (2017-2027)
    Table 45. Current and Estimated Revenue Breakdown by Type
    Table 46. Current and Estimated Revenue Breakdown by Application
    Table 47. Southeast Asia The Board Games Production (K Unit), Market Revenue (Million USD), Demand (K Unit) (2017-2027)
    Table 48. Table Current and Estimated Demand Breakdown by Type (2017-2027)
    Table 49. Current and Estimated Demand Breakdown by Application (2017-2027)
    Table 50. Current and Estimated Revenue Breakdown by Type
    Table 51. Current and Estimated Revenue Breakdown by Application
    Table 52. Market Price (USD/Unit) for Each Type of The Board Games in US (2017-2021)
    Table 53. Market Price (USD/Unit) for Each Type of The Board Games in Europe (2017-2021)
    Table 54. Market Price (USD/Unit) for Each Type of The Board Games in China (2017-2021)
    Table 55. Market Price (USD/Unit) for Each Type of The Board Games in Japan (2017-2021)
    Table 56. Market Price (USD/Unit) for Each Type of The Board Games in India (2017-2021)
    Table 57. Market Price (USD/Unit) for Each Type of The Board Games in Korea (2017-2021)
    Table 58. Market Price (USD/Unit) for Each Type of The Board Games in Southeast Asia (2017-2021)
    Table 59. Key Downstream Customer in Each Application Field
    Table 60. Asmodée Editions Profiles
    Table 61. Asmodée Editions The Board Games Product Introduction
    Table 62. Asmodée Editions The Board Games Sales (Unit), Revenue (Million USD) (2017-2021)
    Table 63. Asmodée Editions Strategic initiatives
    Table 64. Ravensburger Profiles
    Table 65. Ravensburger The Board Games Product Introduction
    Table 66. Ravensburger The Board Games Sales (Unit), Revenue (Million USD) (2017-2021)
    Table 67. Ravensburger Strategic initiatives
    Table 68. Goliath B.V. Profiles
    Table 69. Goliath B.V. The Board Games Product Introduction
    Table 70. Goliath B.V. The Board Games Sales (Unit), Revenue (Million USD) (2017-2021)
    Table 71. Goliath B.V. Strategic initiatives
    Table 72. Hasbro Profiles
    Table 73. Hasbro The Board Games Product Introduction
    Table 74. Hasbro The Board Games Sales (Unit), Revenue (Million USD) (2017-2021)

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Frequently Asked Questions
-Global The Board Games Market report offers great insights of the market and consumer data and their interpretation through various figures and graphs. Report has embedded global market and regional market deep analysis through various research methodologies. The report also offers great competitor analysis of the industries and highlights the key aspect of their business like success stories, market development and growth rate.
-Global The Board Games Market report is categorised based on following features:
  1. Global Market Players
  2. Geopolitical regions
  3. Consumer Insights
  4. Technological advancement
  5. Historic and Future Analysis of the Market
-Global The Board Games Market report is designed on the six basic aspects of analysing the market, which covers the SWOT and SWAR analysis like strength, weakness, opportunity, threat, aspirations and results. This methodology helps investors to reach on to the desired and correct decision to put their capital into the market.

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