Global Virtual Reality Fitness Market Research Report 2024

Report ID: 2013212 | Published Date: Jan 2025 | No. of Page: 94 | Base Year: 2024 | Rating: 5 | Webstory: Check our Web story
1 Report Overview
    1.1 Study Scope
    1.2 Market Analysis by Type
        1.2.1 Global Virtual Reality Fitness Market Size Growth Rate by Type: 2017 VS 2021 VS 2028
        1.2.2 Software
        1.2.3 Hardware
    1.3 Market by Application
        1.3.1 Global Virtual Reality Fitness Market Share by Application: 2017 VS 2021 VS 2028
        1.3.2 Single Player Fitness
        1.3.3 Multiplayer Fitness
    1.4 Study Objectives
    1.5 Years Considered
2 Global Growth Trends
    2.1 Global Virtual Reality Fitness Market Perspective (2017-2028)
    2.2 Virtual Reality Fitness Growth Trends by Region
        2.2.1 Virtual Reality Fitness Market Size by Region: 2017 VS 2021 VS 2028
        2.2.2 Virtual Reality Fitness Historic Market Size by Region (2017-2022)
        2.2.3 Virtual Reality Fitness Forecasted Market Size by Region (2023-2028)
    2.3 Virtual Reality Fitness Market Dynamics
        2.3.1 Virtual Reality Fitness Industry Trends
        2.3.2 Virtual Reality Fitness Market Drivers
        2.3.3 Virtual Reality Fitness Market Challenges
        2.3.4 Virtual Reality Fitness Market Restraints
3 Competition Landscape by Key Players
    3.1 Global Top Virtual Reality Fitness Players by Revenue
        3.1.1 Global Top Virtual Reality Fitness Players by Revenue (2017-2022)
        3.1.2 Global Virtual Reality Fitness Revenue Market Share by Players (2017-2022)
    3.2 Global Virtual Reality Fitness Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
    3.3 Players Covered: Ranking by Virtual Reality Fitness Revenue
    3.4 Global Virtual Reality Fitness Market Concentration Ratio
        3.4.1 Global Virtual Reality Fitness Market Concentration Ratio (CR5 and HHI)
        3.4.2 Global Top 10 and Top 5 Companies by Virtual Reality Fitness Revenue in 2021
    3.5 Virtual Reality Fitness Key Players Head office and Area Served
    3.6 Key Players Virtual Reality Fitness Product Solution and Service
    3.7 Date of Enter into Virtual Reality Fitness Market
    3.8 Mergers & Acquisitions, Expansion Plans
4 Virtual Reality Fitness Breakdown Data by Type
    4.1 Global Virtual Reality Fitness Historic Market Size by Type (2017-2022)
    4.2 Global Virtual Reality Fitness Forecasted Market Size by Type (2023-2028)
5 Virtual Reality Fitness Breakdown Data by Application
    5.1 Global Virtual Reality Fitness Historic Market Size by Application (2017-2022)
    5.2 Global Virtual Reality Fitness Forecasted Market Size by Application (2023-2028)
6 North America
    6.1 North America Virtual Reality Fitness Market Size (2017-2028)
    6.2 North America Virtual Reality Fitness Market Size by Country (2017-2022)
    6.3 North America Virtual Reality Fitness Market Size by Country (2023-2028)
    6.4 United States
    6.5 Canada
7 Europe
    7.1 Europe Virtual Reality Fitness Market Size (2017-2028)
    7.2 Europe Virtual Reality Fitness Market Size by Country (2017-2022)
    7.3 Europe Virtual Reality Fitness Market Size by Country (2023-2028)
    7.4 Germany
    7.5 France
    7.6 U.K.
    7.7 Italy
    7.8 Russia
    7.9 Nordic Countries
8 Asia-Pacific
    8.1 Asia-Pacific Virtual Reality Fitness Market Size (2017-2028)
    8.2 Asia-Pacific Virtual Reality Fitness Market Size by Country (2017-2022)
    8.3 Asia-Pacific Virtual Reality Fitness Market Size by Country (2023-2028)
    8.4 China
    8.5 Japan
    8.6 South Korea
    8.7 Southeast Asia
    8.8 India
    8.9 Australia
9 Latin America
    9.1 Latin America Virtual Reality Fitness Market Size (2017-2028)
    9.2 Latin America Virtual Reality Fitness Market Size by Country (2017-2022)
    9.3 Latin America Virtual Reality Fitness Market Size by Country (2023-2028)
    9.4 Mexico
    9.5 Brazil
10 Middle East & Africa
    10.1 Middle East & Africa Virtual Reality Fitness Market Size (2017-2028)
    10.2 Middle East & Africa Virtual Reality Fitness Market Size by Country (2017-2022)
    10.3 Middle East & Africa Virtual Reality Fitness Market Size by Country (2023-2028)
    10.4 Turkey
    10.5 Saudi Arabia
    10.6 UAE
11 Key Players Profiles
    11.1 Black Box VR
        11.1.1 Black Box VR Company Detail
        11.1.2 Black Box VR Business Overview
        11.1.3 Black Box VR Virtual Reality Fitness Introduction
        11.1.4 Black Box VR Revenue in Virtual Reality Fitness Business (2017-2022)
        11.1.5 Black Box VR Recent Development
    11.2 Crytek
        11.2.1 Crytek Company Detail
        11.2.2 Crytek Business Overview
        11.2.3 Crytek Virtual Reality Fitness Introduction
        11.2.4 Crytek Revenue in Virtual Reality Fitness Business (2017-2022)
        11.2.5 Crytek Recent Development
    11.3 FitXR
        11.3.1 FitXR Company Detail
        11.3.2 FitXR Business Overview
        11.3.3 FitXR Virtual Reality Fitness Introduction
        11.3.4 FitXR Revenue in Virtual Reality Fitness Business (2017-2022)
        11.3.5 FitXR Recent Development
    11.4 Five Mind Creations
        11.4.1 Five Mind Creations Company Detail
        11.4.2 Five Mind Creations Business Overview
        11.4.3 Five Mind Creations Virtual Reality Fitness Introduction
        11.4.4 Five Mind Creations Revenue in Virtual Reality Fitness Business (2017-2022)
        11.4.5 Five Mind Creations Recent Development
    11.5 For Fun Labs
        11.5.1 For Fun Labs Company Detail
        11.5.2 For Fun Labs Business Overview
        11.5.3 For Fun Labs Virtual Reality Fitness Introduction
        11.5.4 For Fun Labs Revenue in Virtual Reality Fitness Business (2017-2022)
        11.5.5 For Fun Labs Recent Development
    11.6 Meta
        11.6.1 Meta Company Detail
        11.6.2 Meta Business Overview
        11.6.3 Meta Virtual Reality Fitness Introduction
        11.6.4 Meta Revenue in Virtual Reality Fitness Business (2017-2022)
        11.6.5 Meta Recent Development
    11.7 Odders Labs
        11.7.1 Odders Labs Company Detail
        11.7.2 Odders Labs Business Overview
        11.7.3 Odders Labs Virtual Reality Fitness Introduction
        11.7.4 Odders Labs Revenue in Virtual Reality Fitness Business (2017-2022)
        11.7.5 Odders Labs Recent Development
    11.8 Resolution Games
        11.8.1 Resolution Games Company Detail
        11.8.2 Resolution Games Business Overview
        11.8.3 Resolution Games Virtual Reality Fitness Introduction
        11.8.4 Resolution Games Revenue in Virtual Reality Fitness Business (2017-2022)
        11.8.5 Resolution Games Recent Development
    11.9 Schell Games
        11.9.1 Schell Games Company Detail
        11.9.2 Schell Games Business Overview
        11.9.3 Schell Games Virtual Reality Fitness Introduction
        11.9.4 Schell Games Revenue in Virtual Reality Fitness Business (2017-2022)
        11.9.5 Schell Games Recent Development
    11.10 Sealost Interactive
        11.10.1 Sealost Interactive Company Detail
        11.10.2 Sealost Interactive Business Overview
        11.10.3 Sealost Interactive Virtual Reality Fitness Introduction
        11.10.4 Sealost Interactive Revenue in Virtual Reality Fitness Business (2017-2022)
        11.10.5 Sealost Interactive Recent Development
    11.11 Survios
        11.11.1 Survios Company Detail
        11.11.2 Survios Business Overview
        11.11.3 Survios Virtual Reality Fitness Introduction
        11.11.4 Survios Revenue in Virtual Reality Fitness Business (2017-2022)
        11.11.5 Survios Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
    13.1 Research Methodology
        13.1.1 Methodology/Research Approach
        13.1.2 Data Source
    13.2 Disclaimer
    13.3 Author Details
List of Tables
    Table 1. Global Virtual Reality Fitness Market Size Growth Rate by Type (US$ Million): 2017 VS 2021 VS 2028
    Table 2. Key Players of Software
    Table 3. Key Players of Hardware
    Table 4. Global Virtual Reality Fitness Market Size Growth by Application (US$ Million): 2017 VS 2021 VS 2028
    Table 5. Global Virtual Reality Fitness Market Size by Region (US$ Million): 2017 VS 2021 VS 2028
    Table 6. Global Virtual Reality Fitness Market Size by Region (2017-2022) & (US$ Million)
    Table 7. Global Virtual Reality Fitness Market Share by Region (2017-2022)
    Table 8. Global Virtual Reality Fitness Forecasted Market Size by Region (2023-2028) & (US$ Million)
    Table 9. Global Virtual Reality Fitness Market Share by Region (2023-2028)
    Table 10. Virtual Reality Fitness Market Trends
    Table 11. Virtual Reality Fitness Market Drivers
    Table 12. Virtual Reality Fitness Market Challenges
    Table 13. Virtual Reality Fitness Market Restraints
    Table 14. Global Virtual Reality Fitness Revenue by Players (2017-2022) & (US$ Million)
    Table 15. Global Virtual Reality Fitness Market Share by Players (2017-2022)
    Table 16. Global Top Virtual Reality Fitness Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Virtual Reality Fitness as of 2021)
    Table 17. Ranking of Global Top Virtual Reality Fitness Companies by Revenue (US$ Million) in 2021
    Table 18. Global 5 Largest Players Market Share by Virtual Reality Fitness Revenue (CR5 and HHI) & (2017-2022)
    Table 19. Key Players Headquarters and Area Served
    Table 20. Key Players Virtual Reality Fitness Product Solution and Service
    Table 21. Date of Enter into Virtual Reality Fitness Market
    Table 22. Mergers & Acquisitions, Expansion Plans
    Table 23. Global Virtual Reality Fitness Market Size by Type (2017-2022) & (US$ Million)
    Table 24. Global Virtual Reality Fitness Revenue Market Share by Type (2017-2022)
    Table 25. Global Virtual Reality Fitness Forecasted Market Size by Type (2023-2028) & (US$ Million)
    Table 26. Global Virtual Reality Fitness Revenue Market Share by Type (2023-2028)
    Table 27. Global Virtual Reality Fitness Market Size by Application (2017-2022) & (US$ Million)
    Table 28. Global Virtual Reality Fitness Revenue Market Share by Application (2017-2022)
    Table 29. Global Virtual Reality Fitness Forecasted Market Size by Application (2023-2028) & (US$ Million)
    Table 30. Global Virtual Reality Fitness Revenue Market Share by Application (2023-2028)
    Table 31. North America Virtual Reality Fitness Market Size by Country (2017-2022) & (US$ Million)
    Table 32. North America Virtual Reality Fitness Market Size by Country (2023-2028) & (US$ Million)
    Table 33. Europe Virtual Reality Fitness Market Size by Country (2017-2022) & (US$ Million)
    Table 34. Europe Virtual Reality Fitness Market Size by Country (2023-2028) & (US$ Million)
    Table 35. Asia-Pacific Virtual Reality Fitness Market Size by Region (2017-2022) & (US$ Million)
    Table 36. Asia-Pacific Virtual Reality Fitness Market Size by Region (2023-2028) & (US$ Million)
    Table 37. Latin America Virtual Reality Fitness Market Size by Country (2017-2022) & (US$ Million)
    Table 38. Latin America Virtual Reality Fitness Market Size by Country (2023-2028) & (US$ Million)
    Table 39. Middle East & Africa Virtual Reality Fitness Market Size by Country (2017-2022) & (US$ Million)
    Table 40. Middle East & Africa Virtual Reality Fitness Market Size by Country (2023-2028) & (US$ Million)
    Table 41. Black Box VR Company Detail
    Table 42. Black Box VR Business Overview
    Table 43. Black Box VR Virtual Reality Fitness Product
    Table 44. Black Box VR Revenue in Virtual Reality Fitness Business (2017-2022) & (US$ Million)
    Table 45. Black Box VR Recent Development
    Table 46. Crytek Company Detail
    Table 47. Crytek Business Overview
    Table 48. Crytek Virtual Reality Fitness Product
    Table 49. Crytek Revenue in Virtual Reality Fitness Business (2017-2022) & (US$ Million)
    Table 50. Crytek Recent Development
    Table 51. FitXR Company Detail
    Table 52. FitXR Business Overview
    Table 53. FitXR Virtual Reality Fitness Product
    Table 54. FitXR Revenue in Virtual Reality Fitness Business (2017-2022) & (US$ Million)
    Table 55. FitXR Recent Development
    Table 56. Five Mind Creations Company Detail
    Table 57. Five Mind Creations Business Overview
    Table 58. Five Mind Creations Virtual Reality Fitness Product
    Table 59. Five Mind Creations Revenue in Virtual Reality Fitness Business (2017-2022) & (US$ Million)
    Table 60. Five Mind Creations Recent Development
    Table 61. For Fun Labs Company Detail
    Table 62. For Fun Labs Business Overview
    Table 63. For Fun Labs Virtual Reality Fitness Product
    Table 64. For Fun Labs Revenue in Virtual Reality Fitness Business (2017-2022) & (US$ Million)
    Table 65. For Fun Labs Recent Development
    Table 66. Meta Company Detail
    Table 67. Meta Business Overview
    Table 68. Meta Virtual Reality Fitness Product
    Table 69. Meta Revenue in Virtual Reality Fitness Business (2017-2022) & (US$ Million)
    Table 70. Meta Recent Development
    Table 71. Odders Labs Company Detail
    Table 72. Odders Labs Business Overview
    Table 73. Odders Labs Virtual Reality Fitness Product
    Table 74. Odders Labs Revenue in Virtual Reality Fitness Business (2017-2022) & (US$ Million)
    Table 75. Odders Labs Recent Development
    Table 76. Resolution Games Company Detail
    Table 77. Resolution Games Business Overview
    Table 78. Resolution Games Virtual Reality Fitness Product
    Table 79. Resolution Games Revenue in Virtual Reality Fitness Business (2017-2022) & (US$ Million)
    Table 80. Resolution Games Recent Development
    Table 81. Schell Games Company Detail
    Table 82. Schell Games Business Overview
    Table 83. Schell Games Virtual Reality Fitness Product
    Table 84. Schell Games Revenue in Virtual Reality Fitness Business (2017-2022) & (US$ Million)
    Table 85. Schell Games Recent Development
    Table 86. Sealost Interactive Company Detail
    Table 87. Sealost Interactive Business Overview
    Table 88. Sealost Interactive Virtual Reality Fitness Product
    Table 89. Sealost Interactive Revenue in Virtual Reality Fitness Business (2017-2022) & (US$ Million)
    Table 90. Sealost Interactive Recent Development
    Table 91. Survios Company Detail
    Table 92. Survios Business Overview
    Table 93. Survios Virtual Reality FitnessProduct
    Table 94. Survios Revenue in Virtual Reality Fitness Business (2017-2022) & (US$ Million)
    Table 95. Survios Recent Development
    Table 96. Research Programs/Design for This Report
    Table 97. Key Data Information from Secondary Sources
    Table 98. Key Data Information from Primary Sources
List of Figures
    Figure 1. Global Virtual Reality Fitness Market Share by Type: 2021 VS 2028
    Figure 2. Software Features
    Figure 3. Hardware Features
    Figure 4. Global Virtual Reality Fitness Market Share by Application in 2021 & 2028
    Figure 5. Single Player Fitness Case Studies
    Figure 6. Multiplayer Fitness Case Studies
    Figure 7. Virtual Reality Fitness Report Years Considered
    Figure 8. Global Virtual Reality Fitness Market Size (US$ Million), Year-over-Year: 2017-2028
    Figure 9. Global Virtual Reality Fitness Market Size, (US$ Million), 2017 VS 2021 VS 2028
    Figure 10. Global Virtual Reality Fitness Market Share by Region: 2021 VS 2028
    Figure 11. Global Virtual Reality Fitness Market Share by Players in 2021
    Figure 12. Global Top Virtual Reality Fitness Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Virtual Reality Fitness as of 2021)
    Figure 13. The Top 10 and 5 Players Market Share by Virtual Reality Fitness Revenue in 2021
    Figure 14. North America Virtual Reality Fitness Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 15. North America Virtual Reality Fitness Market Share by Country (2017-2028)
    Figure 16. United States Virtual Reality Fitness Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 17. Canada Virtual Reality Fitness Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 18. Europe Virtual Reality Fitness Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 19. Europe Virtual Reality Fitness Market Share by Country (2017-2028)
    Figure 20. Germany Virtual Reality Fitness Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 21. France Virtual Reality Fitness Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 22. U.K. Virtual Reality Fitness Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 23. Italy Virtual Reality Fitness Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 24. Russia Virtual Reality Fitness Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 25. Nordic Countries Virtual Reality Fitness Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 26. Asia-Pacific Virtual Reality Fitness Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 27. Asia-Pacific Virtual Reality Fitness Market Share by Region (2017-2028)
    Figure 28. China Virtual Reality Fitness Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 29. Japan Virtual Reality Fitness Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 30. South Korea Virtual Reality Fitness Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 31. Southeast Asia Virtual Reality Fitness Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 32. India Virtual Reality Fitness Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 33. Australia Virtual Reality Fitness Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 34. Latin America Virtual Reality Fitness Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 35. Latin America Virtual Reality Fitness Market Share by Country (2017-2028)
    Figure 36. Mexico Virtual Reality Fitness Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 37. Brazil Virtual Reality Fitness Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 38. Middle East & Africa Virtual Reality Fitness Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 39. Middle East & Africa Virtual Reality Fitness Market Share by Country (2017-2028)
    Figure 40. Turkey Virtual Reality Fitness Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 41. Saudi Arabia Virtual Reality Fitness Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 42. Black Box VR Revenue Growth Rate in Virtual Reality Fitness Business (2017-2022)
    Figure 43. Crytek Revenue Growth Rate in Virtual Reality Fitness Business (2017-2022)
    Figure 44. FitXR Revenue Growth Rate in Virtual Reality Fitness Business (2017-2022)
    Figure 45. Five Mind Creations Revenue Growth Rate in Virtual Reality Fitness Business (2017-2022)
    Figure 46. For Fun Labs Revenue Growth Rate in Virtual Reality Fitness Business (2017-2022)
    Figure 47. Meta Revenue Growth Rate in Virtual Reality Fitness Business (2017-2022)
    Figure 48. Odders Labs Revenue Growth Rate in Virtual Reality Fitness Business (2017-2022)
    Figure 49. Resolution Games Revenue Growth Rate in Virtual Reality Fitness Business (2017-2022)
    Figure 50. Schell Games Revenue Growth Rate in Virtual Reality Fitness Business (2017-2022)
    Figure 51. Sealost Interactive Revenue Growth Rate in Virtual Reality Fitness Business (2017-2022)
    Figure 52. Survios Revenue Growth Rate in Virtual Reality Fitness Business (2017-2022)
    Figure 53. Bottom-up and Top-down Approaches for This Report
    Figure 54. Data Triangulation
    Figure 55. Key Executives Interviewed
Please ask for List of Figures. Request Sample Report
Companies Included in Reports:
Black Box VR
Crytek
FitXR
Five Mind Creations
For Fun Labs
Meta
Odders Labs
Resolution Games
Schell Games
Sealost Interactive
Survios
Frequently Asked Questions
Virtual Reality Fitness report offers great insights of the market and consumer data and their interpretation through various figures and graphs. Report has embedded global market and regional market deep analysis through various research methodologies. The report also offers great competitor analysis of the industries and highlights the key aspect of their business like success stories, market development and growth rate.
Virtual Reality Fitness report is categorised based on following features:
  1. Global Market Players
  2. Geopolitical regions
  3. Consumer Insights
  4. Technological advancement
  5. Historic and Future Analysis of the Market
Virtual Reality Fitness report is designed on the six basic aspects of analysing the market, which covers the SWOT and SWAR analysis like strength, weakness, opportunity, threat, aspirations and results. This methodology helps investors to reach on to the desired and correct decision to put their capital into the market.

Related Reports

Base Molding

The research report includes specific segments by region (country), by manufacturers, by Type and ... Read More

Industrial Lanolin

The research report includes specific segments by region (country), by manufacturers, by Type and ... Read More

Smart POS System

Smart POS System market is segmented by players, region (country), by Type and by Application. Pl ... Read More