Global Gamification in Education Market Research Report 2023

Report ID: 1892770 | Published Date: Jan 2025 | No. of Page: 95 | Base Year: 2024 | Rating: 3.9 | Webstory: Check our Web story
1 Report Overview
    1.1 Study Scope
    1.2 Market Analysis by Type
        1.2.1 Global Gamification in Education Market Size Growth Rate by Type: 2017 VS 2021 VS 2028
        1.2.2 Cloud Based
        1.2.3 On-Premises Based
    1.3 Market by Application
        1.3.1 Global Gamification in Education Market Share by Application: 2017 VS 2021 VS 2028
        1.3.2 Academic
        1.3.3 Corporate Training
        1.3.4 Others
    1.4 Study Objectives
    1.5 Years Considered
2 Global Growth Trends
    2.1 Global Gamification in Education Market Perspective (2017-2028)
    2.2 Gamification in Education Growth Trends by Region
        2.2.1 Gamification in Education Market Size by Region: 2017 VS 2021 VS 2028
        2.2.2 Gamification in Education Historic Market Size by Region (2017-2022)
        2.2.3 Gamification in Education Forecasted Market Size by Region (2023-2028)
    2.3 Gamification in Education Market Dynamics
        2.3.1 Gamification in Education Industry Trends
        2.3.2 Gamification in Education Market Drivers
        2.3.3 Gamification in Education Market Challenges
        2.3.4 Gamification in Education Market Restraints
3 Competition Landscape by Key Players
    3.1 Global Top Gamification in Education Players by Revenue
        3.1.1 Global Top Gamification in Education Players by Revenue (2017-2022)
        3.1.2 Global Gamification in Education Revenue Market Share by Players (2017-2022)
    3.2 Global Gamification in Education Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
    3.3 Players Covered: Ranking by Gamification in Education Revenue
    3.4 Global Gamification in Education Market Concentration Ratio
        3.4.1 Global Gamification in Education Market Concentration Ratio (CR5 and HHI)
        3.4.2 Global Top 10 and Top 5 Companies by Gamification in Education Revenue in 2021
    3.5 Gamification in Education Key Players Head office and Area Served
    3.6 Key Players Gamification in Education Product Solution and Service
    3.7 Date of Enter into Gamification in Education Market
    3.8 Mergers & Acquisitions, Expansion Plans
4 Gamification in Education Breakdown Data by Type
    4.1 Global Gamification in Education Historic Market Size by Type (2017-2022)
    4.2 Global Gamification in Education Forecasted Market Size by Type (2023-2028)
5 Gamification in Education Breakdown Data by Application
    5.1 Global Gamification in Education Historic Market Size by Application (2017-2022)
    5.2 Global Gamification in Education Forecasted Market Size by Application (2023-2028)
6 North America
    6.1 North America Gamification in Education Market Size (2017-2028)
    6.2 North America Gamification in Education Market Size by Country (2017-2022)
    6.3 North America Gamification in Education Market Size by Country (2023-2028)
    6.4 United States
    6.5 Canada
7 Europe
    7.1 Europe Gamification in Education Market Size (2017-2028)
    7.2 Europe Gamification in Education Market Size by Country (2017-2022)
    7.3 Europe Gamification in Education Market Size by Country (2023-2028)
    7.4 Germany
    7.5 France
    7.6 U.K.
    7.7 Italy
    7.8 Russia
    7.9 Nordic Countries
8 Asia-Pacific
    8.1 Asia-Pacific Gamification in Education Market Size (2017-2028)
    8.2 Asia-Pacific Gamification in Education Market Size by Country (2017-2022)
    8.3 Asia-Pacific Gamification in Education Market Size by Country (2023-2028)
    8.4 China
    8.5 Japan
    8.6 South Korea
    8.7 Southeast Asia
    8.8 India
    8.9 Australia
9 Latin America
    9.1 Latin America Gamification in Education Market Size (2017-2028)
    9.2 Latin America Gamification in Education Market Size by Country (2017-2022)
    9.3 Latin America Gamification in Education Market Size by Country (2023-2028)
    9.4 Mexico
    9.5 Brazil
10 Middle East & Africa
    10.1 Middle East & Africa Gamification in Education Market Size (2017-2028)
    10.2 Middle East & Africa Gamification in Education Market Size by Country (2017-2022)
    10.3 Middle East & Africa Gamification in Education Market Size by Country (2023-2028)
    10.4 Turkey
    10.5 Saudi Arabia
    10.6 UAE
11 Key Players Profiles
    11.1 Bunchball
        11.1.1 Bunchball Company Detail
        11.1.2 Bunchball Business Overview
        11.1.3 Bunchball Gamification in Education Introduction
        11.1.4 Bunchball Revenue in Gamification in Education Business (2017-2022)
        11.1.5 Bunchball Recent Development
    11.2 NIIT
        11.2.1 NIIT Company Detail
        11.2.2 NIIT Business Overview
        11.2.3 NIIT Gamification in Education Introduction
        11.2.4 NIIT Revenue in Gamification in Education Business (2017-2022)
        11.2.5 NIIT Recent Development
    11.3 MPS Interactive
        11.3.1 MPS Interactive Company Detail
        11.3.2 MPS Interactive Business Overview
        11.3.3 MPS Interactive Gamification in Education Introduction
        11.3.4 MPS Interactive Revenue in Gamification in Education Business (2017-2022)
        11.3.5 MPS Interactive Recent Development
    11.4 Microsoft
        11.4.1 Microsoft Company Detail
        11.4.2 Microsoft Business Overview
        11.4.3 Microsoft Gamification in Education Introduction
        11.4.4 Microsoft Revenue in Gamification in Education Business (2017-2022)
        11.4.5 Microsoft Recent Development
    11.5 D2L
        11.5.1 D2L Company Detail
        11.5.2 D2L Business Overview
        11.5.3 D2L Gamification in Education Introduction
        11.5.4 D2L Revenue in Gamification in Education Business (2017-2022)
        11.5.5 D2L Recent Development
    11.6 Top Hat
        11.6.1 Top Hat Company Detail
        11.6.2 Top Hat Business Overview
        11.6.3 Top Hat Gamification in Education Introduction
        11.6.4 Top Hat Revenue in Gamification in Education Business (2017-2022)
        11.6.5 Top Hat Recent Development
    11.7 Classcraft Studios
        11.7.1 Classcraft Studios Company Detail
        11.7.2 Classcraft Studios Business Overview
        11.7.3 Classcraft Studios Gamification in Education Introduction
        11.7.4 Classcraft Studios Revenue in Gamification in Education Business (2017-2022)
        11.7.5 Classcraft Studios Recent Development
    11.8 Recurrence
        11.8.1 Recurrence Company Detail
        11.8.2 Recurrence Business Overview
        11.8.3 Recurrence Gamification in Education Introduction
        11.8.4 Recurrence Revenue in Gamification in Education Business (2017-2022)
        11.8.5 Recurrence Recent Development
    11.9 Fundamentor
        11.9.1 Fundamentor Company Detail
        11.9.2 Fundamentor Business Overview
        11.9.3 Fundamentor Gamification in Education Introduction
        11.9.4 Fundamentor Revenue in Gamification in Education Business (2017-2022)
        11.9.5 Fundamentor Recent Development
    11.10 Cognizant
        11.10.1 Cognizant Company Detail
        11.10.2 Cognizant Business Overview
        11.10.3 Cognizant Gamification in Education Introduction
        11.10.4 Cognizant Revenue in Gamification in Education Business (2017-2022)
        11.10.5 Cognizant Recent Development
    11.11 BLUErabbit
        11.11.1 BLUErabbit Company Detail
        11.11.2 BLUErabbit Business Overview
        11.11.3 BLUErabbit Gamification in Education Introduction
        11.11.4 BLUErabbit Revenue in Gamification in Education Business (2017-2022)
        11.11.5 BLUErabbit Recent Development
    11.12 Google
        11.12.1 Google Company Detail
        11.12.2 Google Business Overview
        11.12.3 Google Gamification in Education Introduction
        11.12.4 Google Revenue in Gamification in Education Business (2017-2022)
        11.12.5 Google Recent Development
    11.13 Kahoot
        11.13.1 Kahoot Company Detail
        11.13.2 Kahoot Business Overview
        11.13.3 Kahoot Gamification in Education Introduction
        11.13.4 Kahoot Revenue in Gamification in Education Business (2017-2022)
        11.13.5 Kahoot Recent Development
    11.14 CK-12
        11.14.1 CK-12 Company Detail
        11.14.2 CK-12 Business Overview
        11.14.3 CK-12 Gamification in Education Introduction
        11.14.4 CK-12 Revenue in Gamification in Education Business (2017-2022)
        11.14.5 CK-12 Recent Development
    11.15 Kuato Studios
        11.15.1 Kuato Studios Company Detail
        11.15.2 Kuato Studios Business Overview
        11.15.3 Kuato Studios Gamification in Education Introduction
        11.15.4 Kuato Studios Revenue in Gamification in Education Business (2017-2022)
        11.15.5 Kuato Studios Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
    13.1 Research Methodology
        13.1.1 Methodology/Research Approach
        13.1.2 Data Source
    13.2 Disclaimer
    13.3 Author Details
List of Tables
    Table 1. Global Gamification in Education Market Size Growth Rate by Type (US$ Million): 2017 VS 2021 VS 2028
    Table 2. Key Players of Cloud Based
    Table 3. Key Players of On-Premises Based
    Table 4. Global Gamification in Education Market Size Growth by Application (US$ Million): 2017 VS 2021 VS 2028
    Table 5. Global Gamification in Education Market Size by Region (US$ Million): 2017 VS 2021 VS 2028
    Table 6. Global Gamification in Education Market Size by Region (2017-2022) & (US$ Million)
    Table 7. Global Gamification in Education Market Share by Region (2017-2022)
    Table 8. Global Gamification in Education Forecasted Market Size by Region (2023-2028) & (US$ Million)
    Table 9. Global Gamification in Education Market Share by Region (2023-2028)
    Table 10. Gamification in Education Market Trends
    Table 11. Gamification in Education Market Drivers
    Table 12. Gamification in Education Market Challenges
    Table 13. Gamification in Education Market Restraints
    Table 14. Global Gamification in Education Revenue by Players (2017-2022) & (US$ Million)
    Table 15. Global Gamification in Education Market Share by Players (2017-2022)
    Table 16. Global Top Gamification in Education Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Gamification in Education as of 2021)
    Table 17. Ranking of Global Top Gamification in Education Companies by Revenue (US$ Million) in 2021
    Table 18. Global 5 Largest Players Market Share by Gamification in Education Revenue (CR5 and HHI) & (2017-2022)
    Table 19. Key Players Headquarters and Area Served
    Table 20. Key Players Gamification in Education Product Solution and Service
    Table 21. Date of Enter into Gamification in Education Market
    Table 22. Mergers & Acquisitions, Expansion Plans
    Table 23. Global Gamification in Education Market Size by Type (2017-2022) & (US$ Million)
    Table 24. Global Gamification in Education Revenue Market Share by Type (2017-2022)
    Table 25. Global Gamification in Education Forecasted Market Size by Type (2023-2028) & (US$ Million)
    Table 26. Global Gamification in Education Revenue Market Share by Type (2023-2028)
    Table 27. Global Gamification in Education Market Size by Application (2017-2022) & (US$ Million)
    Table 28. Global Gamification in Education Revenue Market Share by Application (2017-2022)
    Table 29. Global Gamification in Education Forecasted Market Size by Application (2023-2028) & (US$ Million)
    Table 30. Global Gamification in Education Revenue Market Share by Application (2023-2028)
    Table 31. North America Gamification in Education Market Size by Country (2017-2022) & (US$ Million)
    Table 32. North America Gamification in Education Market Size by Country (2023-2028) & (US$ Million)
    Table 33. Europe Gamification in Education Market Size by Country (2017-2022) & (US$ Million)
    Table 34. Europe Gamification in Education Market Size by Country (2023-2028) & (US$ Million)
    Table 35. Asia-Pacific Gamification in Education Market Size by Region (2017-2022) & (US$ Million)
    Table 36. Asia-Pacific Gamification in Education Market Size by Region (2023-2028) & (US$ Million)
    Table 37. Latin America Gamification in Education Market Size by Country (2017-2022) & (US$ Million)
    Table 38. Latin America Gamification in Education Market Size by Country (2023-2028) & (US$ Million)
    Table 39. Middle East & Africa Gamification in Education Market Size by Country (2017-2022) & (US$ Million)
    Table 40. Middle East & Africa Gamification in Education Market Size by Country (2023-2028) & (US$ Million)
    Table 41. Bunchball Company Detail
    Table 42. Bunchball Business Overview
    Table 43. Bunchball Gamification in Education Product
    Table 44. Bunchball Revenue in Gamification in Education Business (2017-2022) & (US$ Million)
    Table 45. Bunchball Recent Development
    Table 46. NIIT Company Detail
    Table 47. NIIT Business Overview
    Table 48. NIIT Gamification in Education Product
    Table 49. NIIT Revenue in Gamification in Education Business (2017-2022) & (US$ Million)
    Table 50. NIIT Recent Development
    Table 51. MPS Interactive Company Detail
    Table 52. MPS Interactive Business Overview
    Table 53. MPS Interactive Gamification in Education Product
    Table 54. MPS Interactive Revenue in Gamification in Education Business (2017-2022) & (US$ Million)
    Table 55. MPS Interactive Recent Development
    Table 56. Microsoft Company Detail
    Table 57. Microsoft Business Overview
    Table 58. Microsoft Gamification in Education Product
    Table 59. Microsoft Revenue in Gamification in Education Business (2017-2022) & (US$ Million)
    Table 60. Microsoft Recent Development
    Table 61. D2L Company Detail
    Table 62. D2L Business Overview
    Table 63. D2L Gamification in Education Product
    Table 64. D2L Revenue in Gamification in Education Business (2017-2022) & (US$ Million)
    Table 65. D2L Recent Development
    Table 66. Top Hat Company Detail
    Table 67. Top Hat Business Overview
    Table 68. Top Hat Gamification in Education Product
    Table 69. Top Hat Revenue in Gamification in Education Business (2017-2022) & (US$ Million)
    Table 70. Top Hat Recent Development
    Table 71. Classcraft Studios Company Detail
    Table 72. Classcraft Studios Business Overview
    Table 73. Classcraft Studios Gamification in Education Product
    Table 74. Classcraft Studios Revenue in Gamification in Education Business (2017-2022) & (US$ Million)
    Table 75. Classcraft Studios Recent Development
    Table 76. Recurrence Company Detail
    Table 77. Recurrence Business Overview
    Table 78. Recurrence Gamification in Education Product
    Table 79. Recurrence Revenue in Gamification in Education Business (2017-2022) & (US$ Million)
    Table 80. Recurrence Recent Development
    Table 81. Fundamentor Company Detail
    Table 82. Fundamentor Business Overview
    Table 83. Fundamentor Gamification in Education Product
    Table 84. Fundamentor Revenue in Gamification in Education Business (2017-2022) & (US$ Million)
    Table 85. Fundamentor Recent Development
    Table 86. Cognizant Company Detail
    Table 87. Cognizant Business Overview
    Table 88. Cognizant Gamification in Education Product
    Table 89. Cognizant Revenue in Gamification in Education Business (2017-2022) & (US$ Million)
    Table 90. Cognizant Recent Development
    Table 91. BLUErabbit Company Detail
    Table 92. BLUErabbit Business Overview
    Table 93. BLUErabbit Gamification in EducationProduct
    Table 94. BLUErabbit Revenue in Gamification in Education Business (2017-2022) & (US$ Million)
    Table 95. BLUErabbit Recent Development
    Table 96. Google Company Detail
    Table 97. Google Business Overview
    Table 98. Google Gamification in EducationProduct
    Table 99. Google Revenue in Gamification in Education Business (2017-2022) & (US$ Million)
    Table 100. Google Recent Development
    Table 101. Kahoot Company Detail
    Table 102. Kahoot Business Overview
    Table 103. Kahoot Gamification in EducationProduct
    Table 104. Kahoot Revenue in Gamification in Education Business (2017-2022) & (US$ Million)
    Table 105. Kahoot Recent Development
    Table 106. CK-12 Company Detail
    Table 107. CK-12 Business Overview
    Table 108. CK-12 Gamification in EducationProduct
    Table 109. CK-12 Revenue in Gamification in Education Business (2017-2022) & (US$ Million)
    Table 110. CK-12 Recent Development
    Table 111. Kuato Studios Company Detail
    Table 112. Kuato Studios Business Overview
    Table 113. Kuato Studios Gamification in EducationProduct
    Table 114. Kuato Studios Revenue in Gamification in Education Business (2017-2022) & (US$ Million)
    Table 115. Kuato Studios Recent Development
    Table 116. Research Programs/Design for This Report
    Table 117. Key Data Information from Secondary Sources
    Table 118. Key Data Information from Primary Sources
List of Figures
    Figure 1. Global Gamification in Education Market Share by Type: 2021 VS 2028
    Figure 2. Cloud Based Features
    Figure 3. On-Premises Based Features
    Figure 4. Global Gamification in Education Market Share by Application in 2021 & 2028
    Figure 5. Academic Case Studies
    Figure 6. Corporate Training Case Studies
    Figure 7. Others Case Studies
    Figure 8. Gamification in Education Report Years Considered
    Figure 9. Global Gamification in Education Market Size (US$ Million), Year-over-Year: 2017-2028
    Figure 10. Global Gamification in Education Market Size, (US$ Million), 2017 VS 2021 VS 2028
    Figure 11. Global Gamification in Education Market Share by Region: 2021 VS 2028
    Figure 12. Global Gamification in Education Market Share by Players in 2021
    Figure 13. Global Top Gamification in Education Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Gamification in Education as of 2021)
    Figure 14. The Top 10 and 5 Players Market Share by Gamification in Education Revenue in 2021
    Figure 15. North America Gamification in Education Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 16. North America Gamification in Education Market Share by Country (2017-2028)
    Figure 17. United States Gamification in Education Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 18. Canada Gamification in Education Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 19. Europe Gamification in Education Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 20. Europe Gamification in Education Market Share by Country (2017-2028)
    Figure 21. Germany Gamification in Education Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 22. France Gamification in Education Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 23. U.K. Gamification in Education Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 24. Italy Gamification in Education Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 25. Russia Gamification in Education Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 26. Nordic Countries Gamification in Education Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 27. Asia-Pacific Gamification in Education Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 28. Asia-Pacific Gamification in Education Market Share by Region (2017-2028)
    Figure 29. China Gamification in Education Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 30. Japan Gamification in Education Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 31. South Korea Gamification in Education Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 32. Southeast Asia Gamification in Education Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 33. India Gamification in Education Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 34. Australia Gamification in Education Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 35. Latin America Gamification in Education Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 36. Latin America Gamification in Education Market Share by Country (2017-2028)
    Figure 37. Mexico Gamification in Education Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 38. Brazil Gamification in Education Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 39. Middle East & Africa Gamification in Education Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 40. Middle East & Africa Gamification in Education Market Share by Country (2017-2028)
    Figure 41. Turkey Gamification in Education Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 42. Saudi Arabia Gamification in Education Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 43. Bunchball Revenue Growth Rate in Gamification in Education Business (2017-2022)
    Figure 44. NIIT Revenue Growth Rate in Gamification in Education Business (2017-2022)
    Figure 45. MPS Interactive Revenue Growth Rate in Gamification in Education Business (2017-2022)
    Figure 46. Microsoft Revenue Growth Rate in Gamification in Education Business (2017-2022)
    Figure 47. D2L Revenue Growth Rate in Gamification in Education Business (2017-2022)
    Figure 48. Top Hat Revenue Growth Rate in Gamification in Education Business (2017-2022)
    Figure 49. Classcraft Studios Revenue Growth Rate in Gamification in Education Business (2017-2022)
    Figure 50. Recurrence Revenue Growth Rate in Gamification in Education Business (2017-2022)
    Figure 51. Fundamentor Revenue Growth Rate in Gamification in Education Business (2017-2022)
    Figure 52. Cognizant Revenue Growth Rate in Gamification in Education Business (2017-2022)
    Figure 53. BLUErabbit Revenue Growth Rate in Gamification in Education Business (2017-2022)
    Figure 54. Google Revenue Growth Rate in Gamification in Education Business (2017-2022)
    Figure 55. Kahoot Revenue Growth Rate in Gamification in Education Business (2017-2022)
    Figure 56. CK-12 Revenue Growth Rate in Gamification in Education Business (2017-2022)
    Figure 57. Kuato Studios Revenue Growth Rate in Gamification in Education Business (2017-2022)
    Figure 58. Bottom-up and Top-down Approaches for This Report
    Figure 59. Data Triangulation
    Figure 60. Key Executives Interviewed
Please ask for List of Figures. Request Sample Report
Companies Included in Reports:
Bunchball
NIIT
MPS Interactive
Microsoft
D2L
Top Hat
Classcraft Studios
Recurrence
Fundamentor
Cognizant
BLUErabbit
Google
Kahoot
CK-12
Kuato Studios
Frequently Asked Questions
Gamification in Education report offers great insights of the market and consumer data and their interpretation through various figures and graphs. Report has embedded global market and regional market deep analysis through various research methodologies. The report also offers great competitor analysis of the industries and highlights the key aspect of their business like success stories, market development and growth rate.
Gamification in Education report is categorised based on following features:
  1. Global Market Players
  2. Geopolitical regions
  3. Consumer Insights
  4. Technological advancement
  5. Historic and Future Analysis of the Market
Gamification in Education report is designed on the six basic aspects of analysing the market, which covers the SWOT and SWAR analysis like strength, weakness, opportunity, threat, aspirations and results. This methodology helps investors to reach on to the desired and correct decision to put their capital into the market.

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