Pulse Ingredients
The research report includes specific segments by region (country), by company, by Type and by Ap ... Read More
1 Report Overview 1.1 Study Scope 1.2 Market Analysis by Type 1.2.1 Global Gamification in Education Market Size Growth Rate by Type: 2017 VS 2021 VS 2028 1.2.2 Cloud Based 1.2.3 On-Premises Based 1.3 Market by Application 1.3.1 Global Gamification in Education Market Share by Application: 2017 VS 2021 VS 2028 1.3.2 Academic 1.3.3 Corporate Training 1.3.4 Others 1.4 Study Objectives 1.5 Years Considered 2 Global Growth Trends 2.1 Global Gamification in Education Market Perspective (2017-2028) 2.2 Gamification in Education Growth Trends by Region 2.2.1 Gamification in Education Market Size by Region: 2017 VS 2021 VS 2028 2.2.2 Gamification in Education Historic Market Size by Region (2017-2022) 2.2.3 Gamification in Education Forecasted Market Size by Region (2023-2028) 2.3 Gamification in Education Market Dynamics 2.3.1 Gamification in Education Industry Trends 2.3.2 Gamification in Education Market Drivers 2.3.3 Gamification in Education Market Challenges 2.3.4 Gamification in Education Market Restraints 3 Competition Landscape by Key Players 3.1 Global Top Gamification in Education Players by Revenue 3.1.1 Global Top Gamification in Education Players by Revenue (2017-2022) 3.1.2 Global Gamification in Education Revenue Market Share by Players (2017-2022) 3.2 Global Gamification in Education Market Share by Company Type (Tier 1, Tier 2, and Tier 3) 3.3 Players Covered: Ranking by Gamification in Education Revenue 3.4 Global Gamification in Education Market Concentration Ratio 3.4.1 Global Gamification in Education Market Concentration Ratio (CR5 and HHI) 3.4.2 Global Top 10 and Top 5 Companies by Gamification in Education Revenue in 2021 3.5 Gamification in Education Key Players Head office and Area Served 3.6 Key Players Gamification in Education Product Solution and Service 3.7 Date of Enter into Gamification in Education Market 3.8 Mergers & Acquisitions, Expansion Plans 4 Gamification in Education Breakdown Data by Type 4.1 Global Gamification in Education Historic Market Size by Type (2017-2022) 4.2 Global Gamification in Education Forecasted Market Size by Type (2023-2028) 5 Gamification in Education Breakdown Data by Application 5.1 Global Gamification in Education Historic Market Size by Application (2017-2022) 5.2 Global Gamification in Education Forecasted Market Size by Application (2023-2028) 6 North America 6.1 North America Gamification in Education Market Size (2017-2028) 6.2 North America Gamification in Education Market Size by Country (2017-2022) 6.3 North America Gamification in Education Market Size by Country (2023-2028) 6.4 United States 6.5 Canada 7 Europe 7.1 Europe Gamification in Education Market Size (2017-2028) 7.2 Europe Gamification in Education Market Size by Country (2017-2022) 7.3 Europe Gamification in Education Market Size by Country (2023-2028) 7.4 Germany 7.5 France 7.6 U.K. 7.7 Italy 7.8 Russia 7.9 Nordic Countries 8 Asia-Pacific 8.1 Asia-Pacific Gamification in Education Market Size (2017-2028) 8.2 Asia-Pacific Gamification in Education Market Size by Country (2017-2022) 8.3 Asia-Pacific Gamification in Education Market Size by Country (2023-2028) 8.4 China 8.5 Japan 8.6 South Korea 8.7 Southeast Asia 8.8 India 8.9 Australia 9 Latin America 9.1 Latin America Gamification in Education Market Size (2017-2028) 9.2 Latin America Gamification in Education Market Size by Country (2017-2022) 9.3 Latin America Gamification in Education Market Size by Country (2023-2028) 9.4 Mexico 9.5 Brazil 10 Middle East & Africa 10.1 Middle East & Africa Gamification in Education Market Size (2017-2028) 10.2 Middle East & Africa Gamification in Education Market Size by Country (2017-2022) 10.3 Middle East & Africa Gamification in Education Market Size by Country (2023-2028) 10.4 Turkey 10.5 Saudi Arabia 10.6 UAE 11 Key Players Profiles 11.1 Bunchball 11.1.1 Bunchball Company Detail 11.1.2 Bunchball Business Overview 11.1.3 Bunchball Gamification in Education Introduction 11.1.4 Bunchball Revenue in Gamification in Education Business (2017-2022) 11.1.5 Bunchball Recent Development 11.2 NIIT 11.2.1 NIIT Company Detail 11.2.2 NIIT Business Overview 11.2.3 NIIT Gamification in Education Introduction 11.2.4 NIIT Revenue in Gamification in Education Business (2017-2022) 11.2.5 NIIT Recent Development 11.3 MPS Interactive 11.3.1 MPS Interactive Company Detail 11.3.2 MPS Interactive Business Overview 11.3.3 MPS Interactive Gamification in Education Introduction 11.3.4 MPS Interactive Revenue in Gamification in Education Business (2017-2022) 11.3.5 MPS Interactive Recent Development 11.4 Microsoft 11.4.1 Microsoft Company Detail 11.4.2 Microsoft Business Overview 11.4.3 Microsoft Gamification in Education Introduction 11.4.4 Microsoft Revenue in Gamification in Education Business (2017-2022) 11.4.5 Microsoft Recent Development 11.5 D2L 11.5.1 D2L Company Detail 11.5.2 D2L Business Overview 11.5.3 D2L Gamification in Education Introduction 11.5.4 D2L Revenue in Gamification in Education Business (2017-2022) 11.5.5 D2L Recent Development 11.6 Top Hat 11.6.1 Top Hat Company Detail 11.6.2 Top Hat Business Overview 11.6.3 Top Hat Gamification in Education Introduction 11.6.4 Top Hat Revenue in Gamification in Education Business (2017-2022) 11.6.5 Top Hat Recent Development 11.7 Classcraft Studios 11.7.1 Classcraft Studios Company Detail 11.7.2 Classcraft Studios Business Overview 11.7.3 Classcraft Studios Gamification in Education Introduction 11.7.4 Classcraft Studios Revenue in Gamification in Education Business (2017-2022) 11.7.5 Classcraft Studios Recent Development 11.8 Recurrence 11.8.1 Recurrence Company Detail 11.8.2 Recurrence Business Overview 11.8.3 Recurrence Gamification in Education Introduction 11.8.4 Recurrence Revenue in Gamification in Education Business (2017-2022) 11.8.5 Recurrence Recent Development 11.9 Fundamentor 11.9.1 Fundamentor Company Detail 11.9.2 Fundamentor Business Overview 11.9.3 Fundamentor Gamification in Education Introduction 11.9.4 Fundamentor Revenue in Gamification in Education Business (2017-2022) 11.9.5 Fundamentor Recent Development 11.10 Cognizant 11.10.1 Cognizant Company Detail 11.10.2 Cognizant Business Overview 11.10.3 Cognizant Gamification in Education Introduction 11.10.4 Cognizant Revenue in Gamification in Education Business (2017-2022) 11.10.5 Cognizant Recent Development 11.11 BLUErabbit 11.11.1 BLUErabbit Company Detail 11.11.2 BLUErabbit Business Overview 11.11.3 BLUErabbit Gamification in Education Introduction 11.11.4 BLUErabbit Revenue in Gamification in Education Business (2017-2022) 11.11.5 BLUErabbit Recent Development 11.12 Google 11.12.1 Google Company Detail 11.12.2 Google Business Overview 11.12.3 Google Gamification in Education Introduction 11.12.4 Google Revenue in Gamification in Education Business (2017-2022) 11.12.5 Google Recent Development 11.13 Kahoot 11.13.1 Kahoot Company Detail 11.13.2 Kahoot Business Overview 11.13.3 Kahoot Gamification in Education Introduction 11.13.4 Kahoot Revenue in Gamification in Education Business (2017-2022) 11.13.5 Kahoot Recent Development 11.14 CK-12 11.14.1 CK-12 Company Detail 11.14.2 CK-12 Business Overview 11.14.3 CK-12 Gamification in Education Introduction 11.14.4 CK-12 Revenue in Gamification in Education Business (2017-2022) 11.14.5 CK-12 Recent Development 11.15 Kuato Studios 11.15.1 Kuato Studios Company Detail 11.15.2 Kuato Studios Business Overview 11.15.3 Kuato Studios Gamification in Education Introduction 11.15.4 Kuato Studios Revenue in Gamification in Education Business (2017-2022) 11.15.5 Kuato Studios Recent Development 12 Analyst's Viewpoints/Conclusions 13 Appendix 13.1 Research Methodology 13.1.1 Methodology/Research Approach 13.1.2 Data Source 13.2 Disclaimer 13.3 Author Details
List of Tables Table 1. Global Gamification in Education Market Size Growth Rate by Type (US$ Million): 2017 VS 2021 VS 2028 Table 2. Key Players of Cloud Based Table 3. Key Players of On-Premises Based Table 4. Global Gamification in Education Market Size Growth by Application (US$ Million): 2017 VS 2021 VS 2028 Table 5. Global Gamification in Education Market Size by Region (US$ Million): 2017 VS 2021 VS 2028 Table 6. Global Gamification in Education Market Size by Region (2017-2022) & (US$ Million) Table 7. Global Gamification in Education Market Share by Region (2017-2022) Table 8. Global Gamification in Education Forecasted Market Size by Region (2023-2028) & (US$ Million) Table 9. Global Gamification in Education Market Share by Region (2023-2028) Table 10. Gamification in Education Market Trends Table 11. Gamification in Education Market Drivers Table 12. Gamification in Education Market Challenges Table 13. Gamification in Education Market Restraints Table 14. Global Gamification in Education Revenue by Players (2017-2022) & (US$ Million) Table 15. Global Gamification in Education Market Share by Players (2017-2022) Table 16. Global Top Gamification in Education Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Gamification in Education as of 2021) Table 17. Ranking of Global Top Gamification in Education Companies by Revenue (US$ Million) in 2021 Table 18. Global 5 Largest Players Market Share by Gamification in Education Revenue (CR5 and HHI) & (2017-2022) Table 19. Key Players Headquarters and Area Served Table 20. Key Players Gamification in Education Product Solution and Service Table 21. Date of Enter into Gamification in Education Market Table 22. Mergers & Acquisitions, Expansion Plans Table 23. Global Gamification in Education Market Size by Type (2017-2022) & (US$ Million) Table 24. Global Gamification in Education Revenue Market Share by Type (2017-2022) Table 25. Global Gamification in Education Forecasted Market Size by Type (2023-2028) & (US$ Million) Table 26. Global Gamification in Education Revenue Market Share by Type (2023-2028) Table 27. Global Gamification in Education Market Size by Application (2017-2022) & (US$ Million) Table 28. Global Gamification in Education Revenue Market Share by Application (2017-2022) Table 29. Global Gamification in Education Forecasted Market Size by Application (2023-2028) & (US$ Million) Table 30. Global Gamification in Education Revenue Market Share by Application (2023-2028) Table 31. North America Gamification in Education Market Size by Country (2017-2022) & (US$ Million) Table 32. North America Gamification in Education Market Size by Country (2023-2028) & (US$ Million) Table 33. Europe Gamification in Education Market Size by Country (2017-2022) & (US$ Million) Table 34. Europe Gamification in Education Market Size by Country (2023-2028) & (US$ Million) Table 35. Asia-Pacific Gamification in Education Market Size by Region (2017-2022) & (US$ Million) Table 36. Asia-Pacific Gamification in Education Market Size by Region (2023-2028) & (US$ Million) Table 37. Latin America Gamification in Education Market Size by Country (2017-2022) & (US$ Million) Table 38. Latin America Gamification in Education Market Size by Country (2023-2028) & (US$ Million) Table 39. Middle East & Africa Gamification in Education Market Size by Country (2017-2022) & (US$ Million) Table 40. Middle East & Africa Gamification in Education Market Size by Country (2023-2028) & (US$ Million) Table 41. Bunchball Company Detail Table 42. Bunchball Business Overview Table 43. Bunchball Gamification in Education Product Table 44. Bunchball Revenue in Gamification in Education Business (2017-2022) & (US$ Million) Table 45. Bunchball Recent Development Table 46. NIIT Company Detail Table 47. NIIT Business Overview Table 48. NIIT Gamification in Education Product Table 49. NIIT Revenue in Gamification in Education Business (2017-2022) & (US$ Million) Table 50. NIIT Recent Development Table 51. MPS Interactive Company Detail Table 52. MPS Interactive Business Overview Table 53. MPS Interactive Gamification in Education Product Table 54. MPS Interactive Revenue in Gamification in Education Business (2017-2022) & (US$ Million) Table 55. MPS Interactive Recent Development Table 56. Microsoft Company Detail Table 57. Microsoft Business Overview Table 58. Microsoft Gamification in Education Product Table 59. Microsoft Revenue in Gamification in Education Business (2017-2022) & (US$ Million) Table 60. Microsoft Recent Development Table 61. D2L Company Detail Table 62. D2L Business Overview Table 63. D2L Gamification in Education Product Table 64. D2L Revenue in Gamification in Education Business (2017-2022) & (US$ Million) Table 65. D2L Recent Development Table 66. Top Hat Company Detail Table 67. Top Hat Business Overview Table 68. Top Hat Gamification in Education Product Table 69. Top Hat Revenue in Gamification in Education Business (2017-2022) & (US$ Million) Table 70. Top Hat Recent Development Table 71. Classcraft Studios Company Detail Table 72. Classcraft Studios Business Overview Table 73. Classcraft Studios Gamification in Education Product Table 74. Classcraft Studios Revenue in Gamification in Education Business (2017-2022) & (US$ Million) Table 75. Classcraft Studios Recent Development Table 76. Recurrence Company Detail Table 77. Recurrence Business Overview Table 78. Recurrence Gamification in Education Product Table 79. Recurrence Revenue in Gamification in Education Business (2017-2022) & (US$ Million) Table 80. Recurrence Recent Development Table 81. Fundamentor Company Detail Table 82. Fundamentor Business Overview Table 83. Fundamentor Gamification in Education Product Table 84. Fundamentor Revenue in Gamification in Education Business (2017-2022) & (US$ Million) Table 85. Fundamentor Recent Development Table 86. Cognizant Company Detail Table 87. Cognizant Business Overview Table 88. Cognizant Gamification in Education Product Table 89. Cognizant Revenue in Gamification in Education Business (2017-2022) & (US$ Million) Table 90. Cognizant Recent Development Table 91. BLUErabbit Company Detail Table 92. BLUErabbit Business Overview Table 93. BLUErabbit Gamification in EducationProduct Table 94. BLUErabbit Revenue in Gamification in Education Business (2017-2022) & (US$ Million) Table 95. BLUErabbit Recent Development Table 96. Google Company Detail Table 97. Google Business Overview Table 98. Google Gamification in EducationProduct Table 99. Google Revenue in Gamification in Education Business (2017-2022) & (US$ Million) Table 100. Google Recent Development Table 101. Kahoot Company Detail Table 102. Kahoot Business Overview Table 103. Kahoot Gamification in EducationProduct Table 104. Kahoot Revenue in Gamification in Education Business (2017-2022) & (US$ Million) Table 105. Kahoot Recent Development Table 106. CK-12 Company Detail Table 107. CK-12 Business Overview Table 108. CK-12 Gamification in EducationProduct Table 109. CK-12 Revenue in Gamification in Education Business (2017-2022) & (US$ Million) Table 110. CK-12 Recent Development Table 111. Kuato Studios Company Detail Table 112. Kuato Studios Business Overview Table 113. Kuato Studios Gamification in EducationProduct Table 114. Kuato Studios Revenue in Gamification in Education Business (2017-2022) & (US$ Million) Table 115. Kuato Studios Recent Development Table 116. Research Programs/Design for This Report Table 117. Key Data Information from Secondary Sources Table 118. Key Data Information from Primary Sources List of Figures Figure 1. Global Gamification in Education Market Share by Type: 2021 VS 2028 Figure 2. Cloud Based Features Figure 3. On-Premises Based Features Figure 4. Global Gamification in Education Market Share by Application in 2021 & 2028 Figure 5. Academic Case Studies Figure 6. Corporate Training Case Studies Figure 7. Others Case Studies Figure 8. Gamification in Education Report Years Considered Figure 9. Global Gamification in Education Market Size (US$ Million), Year-over-Year: 2017-2028 Figure 10. Global Gamification in Education Market Size, (US$ Million), 2017 VS 2021 VS 2028 Figure 11. Global Gamification in Education Market Share by Region: 2021 VS 2028 Figure 12. Global Gamification in Education Market Share by Players in 2021 Figure 13. Global Top Gamification in Education Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Gamification in Education as of 2021) Figure 14. The Top 10 and 5 Players Market Share by Gamification in Education Revenue in 2021 Figure 15. North America Gamification in Education Market Size YoY Growth (2017-2028) & (US$ Million) Figure 16. North America Gamification in Education Market Share by Country (2017-2028) Figure 17. United States Gamification in Education Market Size YoY Growth (2017-2028) & (US$ Million) Figure 18. Canada Gamification in Education Market Size YoY Growth (2017-2028) & (US$ Million) Figure 19. Europe Gamification in Education Market Size YoY Growth (2017-2028) & (US$ Million) Figure 20. Europe Gamification in Education Market Share by Country (2017-2028) Figure 21. Germany Gamification in Education Market Size YoY Growth (2017-2028) & (US$ Million) Figure 22. France Gamification in Education Market Size YoY Growth (2017-2028) & (US$ Million) Figure 23. U.K. Gamification in Education Market Size YoY Growth (2017-2028) & (US$ Million) Figure 24. Italy Gamification in Education Market Size YoY Growth (2017-2028) & (US$ Million) Figure 25. Russia Gamification in Education Market Size YoY Growth (2017-2028) & (US$ Million) Figure 26. Nordic Countries Gamification in Education Market Size YoY Growth (2017-2028) & (US$ Million) Figure 27. Asia-Pacific Gamification in Education Market Size YoY Growth (2017-2028) & (US$ Million) Figure 28. Asia-Pacific Gamification in Education Market Share by Region (2017-2028) Figure 29. China Gamification in Education Market Size YoY Growth (2017-2028) & (US$ Million) Figure 30. Japan Gamification in Education Market Size YoY Growth (2017-2028) & (US$ Million) Figure 31. South Korea Gamification in Education Market Size YoY Growth (2017-2028) & (US$ Million) Figure 32. Southeast Asia Gamification in Education Market Size YoY Growth (2017-2028) & (US$ Million) Figure 33. India Gamification in Education Market Size YoY Growth (2017-2028) & (US$ Million) Figure 34. Australia Gamification in Education Market Size YoY Growth (2017-2028) & (US$ Million) Figure 35. Latin America Gamification in Education Market Size YoY Growth (2017-2028) & (US$ Million) Figure 36. Latin America Gamification in Education Market Share by Country (2017-2028) Figure 37. Mexico Gamification in Education Market Size YoY Growth (2017-2028) & (US$ Million) Figure 38. Brazil Gamification in Education Market Size YoY Growth (2017-2028) & (US$ Million) Figure 39. Middle East & Africa Gamification in Education Market Size YoY Growth (2017-2028) & (US$ Million) Figure 40. Middle East & Africa Gamification in Education Market Share by Country (2017-2028) Figure 41. Turkey Gamification in Education Market Size YoY Growth (2017-2028) & (US$ Million) Figure 42. Saudi Arabia Gamification in Education Market Size YoY Growth (2017-2028) & (US$ Million) Figure 43. Bunchball Revenue Growth Rate in Gamification in Education Business (2017-2022) Figure 44. NIIT Revenue Growth Rate in Gamification in Education Business (2017-2022) Figure 45. MPS Interactive Revenue Growth Rate in Gamification in Education Business (2017-2022) Figure 46. Microsoft Revenue Growth Rate in Gamification in Education Business (2017-2022) Figure 47. D2L Revenue Growth Rate in Gamification in Education Business (2017-2022) Figure 48. Top Hat Revenue Growth Rate in Gamification in Education Business (2017-2022) Figure 49. Classcraft Studios Revenue Growth Rate in Gamification in Education Business (2017-2022) Figure 50. Recurrence Revenue Growth Rate in Gamification in Education Business (2017-2022) Figure 51. Fundamentor Revenue Growth Rate in Gamification in Education Business (2017-2022) Figure 52. Cognizant Revenue Growth Rate in Gamification in Education Business (2017-2022) Figure 53. BLUErabbit Revenue Growth Rate in Gamification in Education Business (2017-2022) Figure 54. Google Revenue Growth Rate in Gamification in Education Business (2017-2022) Figure 55. Kahoot Revenue Growth Rate in Gamification in Education Business (2017-2022) Figure 56. CK-12 Revenue Growth Rate in Gamification in Education Business (2017-2022) Figure 57. Kuato Studios Revenue Growth Rate in Gamification in Education Business (2017-2022) Figure 58. Bottom-up and Top-down Approaches for This Report Figure 59. Data Triangulation Figure 60. Key Executives Interviewed
Bunchball NIIT MPS Interactive Microsoft D2L Top Hat Classcraft Studios Recurrence Fundamentor Cognizant BLUErabbit Google Kahoot CK-12 Kuato Studios
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