Global Off-Road Equipment Technology Market
As the global economy mends, the 2021 growth of Off-Road Equipment Technology will have significa ... Read More
1 Scope of the Report 1.1 Market Introduction 1.2 Years Considered 1.3 Research Objectives 1.4 Market Research Methodology 1.5 Research Process and Data Source 1.6 Economic Indicators 1.7 Currency Considered 2 Executive Summary 2.1 World Market Overview 2.1.1 Global Subscription-based Gaming Market Size 2017-2028 2.1.2 Subscription-based Gaming Market Size CAGR by Region 2017 VS 2022 VS 2028 2.2 Subscription-based Gaming Segment by Type 2.2.1 Local Gaming 2.2.2 Cloud Gaming 2.3 Subscription-based Gaming Market Size by Type 2.3.1 Subscription-based Gaming Market Size CAGR by Type (2017 VS 2022 VS 2028) 2.3.2 Global Subscription-based Gaming Market Size Market Share by Type (2017-2022) 2.4 Subscription-based Gaming Segment by Application 2.4.1 Console Gaming 2.4.2 PC-based Gaming 2.4.3 Mobile Gaming 2.5 Subscription-based Gaming Market Size by Application 2.5.1 Subscription-based Gaming Market Size CAGR by Application (2017 VS 2022 VS 2028) 2.5.2 Global Subscription-based Gaming Market Size Market Share by Application (2017-2022) 3 Subscription-based Gaming Market Size by Player 3.1 Subscription-based Gaming Market Size Market Share by Players 3.1.1 Global Subscription-based Gaming Revenue by Players (2020-2022) 3.1.2 Global Subscription-based Gaming Revenue Market Share by Players (2020-2022) 3.2 Global Subscription-based Gaming Key Players Head office and Products Offered 3.3 Market Concentration Rate Analysis 3.3.1 Competition Landscape Analysis 3.3.2 Concentration Ratio (CR3, CR5 and CR10) & (2020-2022) 3.4 New Products and Potential Entrants 3.5 Mergers & Acquisitions, Expansion 4 Subscription-based Gaming by Regions 4.1 Subscription-based Gaming Market Size by Regions (2017-2022) 4.2 Americas Subscription-based Gaming Market Size Growth (2017-2022) 4.3 APAC Subscription-based Gaming Market Size Growth (2017-2022) 4.4 Europe Subscription-based Gaming Market Size Growth (2017-2022) 4.5 Middle East & Africa Subscription-based Gaming Market Size Growth (2017-2022) 5 Americas 5.1 Americas Subscription-based Gaming Market Size by Country (2017-2022) 5.2 Americas Subscription-based Gaming Market Size by Type (2017-2022) 5.3 Americas Subscription-based Gaming Market Size by Application (2017-2022) 5.4 United States 5.5 Canada 5.6 Mexico 5.7 Brazil 6 APAC 6.1 APAC Subscription-based Gaming Market Size by Region (2017-2022) 6.2 APAC Subscription-based Gaming Market Size by Type (2017-2022) 6.3 APAC Subscription-based Gaming Market Size by Application (2017-2022) 6.4 China 6.5 Japan 6.6 Korea 6.7 Southeast Asia 6.8 India 6.9 Australia 7 Europe 7.1 Europe Subscription-based Gaming by Country (2017-2022) 7.2 Europe Subscription-based Gaming Market Size by Type (2017-2022) 7.3 Europe Subscription-based Gaming Market Size by Application (2017-2022) 7.4 Germany 7.5 France 7.6 UK 7.7 Italy 7.8 Russia 8 Middle East & Africa 8.1 Middle East & Africa Subscription-based Gaming by Region (2017-2022) 8.2 Middle East & Africa Subscription-based Gaming Market Size by Type (2017-2022) 8.3 Middle East & Africa Subscription-based Gaming Market Size by Application (2017-2022) 8.4 Egypt 8.5 South Africa 8.6 Israel 8.7 Turkey 8.8 GCC Countries 9 Market Drivers, Challenges and Trends 9.1 Market Drivers & Growth Opportunities 9.2 Market Challenges & Risks 9.3 Industry Trends 10 Global Subscription-based Gaming Market Forecast 10.1 Global Subscription-based Gaming Forecast by Regions (2023-2028) 10.1.1 Global Subscription-based Gaming Forecast by Regions (2023-2028) 10.1.2 Americas Subscription-based Gaming Forecast 10.1.3 APAC Subscription-based Gaming Forecast 10.1.4 Europe Subscription-based Gaming Forecast 10.1.5 Middle East & Africa Subscription-based Gaming Forecast 10.2 Americas Subscription-based Gaming Forecast by Country (2023-2028) 10.2.1 United States Subscription-based Gaming Market Forecast 10.2.2 Canada Subscription-based Gaming Market Forecast 10.2.3 Mexico Subscription-based Gaming Market Forecast 10.2.4 Brazil Subscription-based Gaming Market Forecast 10.3 APAC Subscription-based Gaming Forecast by Region (2023-2028) 10.3.1 China Subscription-based Gaming Market Forecast 10.3.2 Japan Subscription-based Gaming Market Forecast 10.3.3 Korea Subscription-based Gaming Market Forecast 10.3.4 Southeast Asia Subscription-based Gaming Market Forecast 10.3.5 India Subscription-based Gaming Market Forecast 10.3.6 Australia Subscription-based Gaming Market Forecast 10.4 Europe Subscription-based Gaming Forecast by Country (2023-2028) 10.4.1 Germany Subscription-based Gaming Market Forecast 10.4.2 France Subscription-based Gaming Market Forecast 10.4.3 UK Subscription-based Gaming Market Forecast 10.4.4 Italy Subscription-based Gaming Market Forecast 10.4.5 Russia Subscription-based Gaming Market Forecast 10.5 Middle East & Africa Subscription-based Gaming Forecast by Region (2023-2028) 10.5.1 Egypt Subscription-based Gaming Market Forecast 10.5.2 South Africa Subscription-based Gaming Market Forecast 10.5.3 Israel Subscription-based Gaming Market Forecast 10.5.4 Turkey Subscription-based Gaming Market Forecast 10.5.5 GCC Countries Subscription-based Gaming Market Forecast 10.6 Global Subscription-based Gaming Forecast by Type (2023-2028) 10.7 Global Subscription-based Gaming Forecast by Application (2023-2028) 11 Key Players Analysis 11.1 Xbox (Game Pass) (Microsoft Corporation) 11.1.1 Xbox (Game Pass) (Microsoft Corporation) Company Information 11.1.2 Xbox (Game Pass) (Microsoft Corporation) Subscription-based Gaming Product Offered 11.1.3 Xbox (Game Pass) (Microsoft Corporation) Subscription-based Gaming Revenue, Gross Margin and Market Share (2020-2022) 11.1.4 Xbox (Game Pass) (Microsoft Corporation) Main Business Overview 11.1.5 Xbox (Game Pass) (Microsoft Corporation) Latest Developments 11.2 PlayStation Now (Sony Corporation) 11.2.1 PlayStation Now (Sony Corporation) Company Information 11.2.2 PlayStation Now (Sony Corporation) Subscription-based Gaming Product Offered 11.2.3 PlayStation Now (Sony Corporation) Subscription-based Gaming Revenue, Gross Margin and Market Share (2020-2022) 11.2.4 PlayStation Now (Sony Corporation) Main Business Overview 11.2.5 PlayStation Now (Sony Corporation) Latest Developments 11.3 7.1.3 Apple Arcade (Apple Inc.) 11.3.1 7.1.3 Apple Arcade (Apple Inc.) Company Information 11.3.2 7.1.3 Apple Arcade (Apple Inc.) Subscription-based Gaming Product Offered 11.3.3 7.1.3 Apple Arcade (Apple Inc.) Subscription-based Gaming Revenue, Gross Margin and Market Share (2020-2022) 11.3.4 7.1.3 Apple Arcade (Apple Inc.) Main Business Overview 11.3.5 7.1.3 Apple Arcade (Apple Inc.) Latest Developments 11.4 Nintendo Switch Online (Nintendo Co. Ltd) 11.4.1 Nintendo Switch Online (Nintendo Co. Ltd) Company Information 11.4.2 Nintendo Switch Online (Nintendo Co. Ltd) Subscription-based Gaming Product Offered 11.4.3 Nintendo Switch Online (Nintendo Co. Ltd) Subscription-based Gaming Revenue, Gross Margin and Market Share (2020-2022) 11.4.4 Nintendo Switch Online (Nintendo Co. Ltd) Main Business Overview 11.4.5 Nintendo Switch Online (Nintendo Co. Ltd) Latest Developments 11.5 EA Play (Electronic Arts Inc.) 11.5.1 EA Play (Electronic Arts Inc.) Company Information 11.5.2 EA Play (Electronic Arts Inc.) Subscription-based Gaming Product Offered 11.5.3 EA Play (Electronic Arts Inc.) Subscription-based Gaming Revenue, Gross Margin and Market Share (2020-2022) 11.5.4 EA Play (Electronic Arts Inc.) Main Business Overview 11.5.5 EA Play (Electronic Arts Inc.) Latest Developments 11.6 Google Play Pass (Google LLC) 11.6.1 Google Play Pass (Google LLC) Company Information 11.6.2 Google Play Pass (Google LLC) Subscription-based Gaming Product Offered 11.6.3 Google Play Pass (Google LLC) Subscription-based Gaming Revenue, Gross Margin and Market Share (2020-2022) 11.6.4 Google Play Pass (Google LLC) Main Business Overview 11.6.5 Google Play Pass (Google LLC) Latest Developments 11.7 Humble Bundle Inc. 11.7.1 Humble Bundle Inc. Company Information 11.7.2 Humble Bundle Inc. Subscription-based Gaming Product Offered 11.7.3 Humble Bundle Inc. Subscription-based Gaming Revenue, Gross Margin and Market Share (2020-2022) 11.7.4 Humble Bundle Inc. Main Business Overview 11.7.5 Humble Bundle Inc. Latest Developments 11.8 GeForce Now (NVIDIA) 11.8.1 GeForce Now (NVIDIA) Company Information 11.8.2 GeForce Now (NVIDIA) Subscription-based Gaming Product Offered 11.8.3 GeForce Now (NVIDIA) Subscription-based Gaming Revenue, Gross Margin and Market Share (2020-2022) 11.8.4 GeForce Now (NVIDIA) Main Business Overview 11.8.5 GeForce Now (NVIDIA) Latest Developments 11.9 Uplay Pass (Ubisoft) 11.9.1 Uplay Pass (Ubisoft) Company Information 11.9.2 Uplay Pass (Ubisoft) Subscription-based Gaming Product Offered 11.9.3 Uplay Pass (Ubisoft) Subscription-based Gaming Revenue, Gross Margin and Market Share (2020-2022) 11.9.4 Uplay Pass (Ubisoft) Main Business Overview 11.9.5 Uplay Pass (Ubisoft) Latest Developments 11.10 Amazon Luna (Amazon Inc.) 11.10.1 Amazon Luna (Amazon Inc.) Company Information 11.10.2 Amazon Luna (Amazon Inc.) Subscription-based Gaming Product Offered 11.10.3 Amazon Luna (Amazon Inc.) Subscription-based Gaming Revenue, Gross Margin and Market Share (2020-2022) 11.10.4 Amazon Luna (Amazon Inc.) Main Business Overview 11.10.5 Amazon Luna (Amazon Inc.) Latest Developments 11.11 Tencent Holdings Ltd 11.11.1 Tencent Holdings Ltd Company Information 11.11.2 Tencent Holdings Ltd Subscription-based Gaming Product Offered 11.11.3 Tencent Holdings Ltd Subscription-based Gaming Revenue, Gross Margin and Market Share (2020-2022) 11.11.4 Tencent Holdings Ltd Main Business Overview 11.11.5 Tencent Holdings Ltd Latest Developments 11.12 Epic games Inc. 11.12.1 Epic games Inc. Company Information 11.12.2 Epic games Inc. Subscription-based Gaming Product Offered 11.12.3 Epic games Inc. Subscription-based Gaming Revenue, Gross Margin and Market Share (2020-2022) 11.12.4 Epic games Inc. Main Business Overview 11.12.5 Epic games Inc. Latest Developments 11.13 Prime Gaming (Amazon Inc.) 11.13.1 Prime Gaming (Amazon Inc.) Company Information 11.13.2 Prime Gaming (Amazon Inc.) Subscription-based Gaming Product Offered 11.13.3 Prime Gaming (Amazon Inc.) Subscription-based Gaming Revenue, Gross Margin and Market Share (2020-2022) 11.13.4 Prime Gaming (Amazon Inc.) Main Business Overview 11.13.5 Prime Gaming (Amazon Inc.) Latest Developments 12 Research Findings and Conclusion
List of Tables Table 1. Subscription-based Gaming Market Size CAGR by Region (2017 VS 2022 VS 2028) & ($ Millions) Table 2. Major Players of Local Gaming Table 3. Major Players of Cloud Gaming Table 4. Subscription-based Gaming Market Size CAGR by Type (2017 VS 2022 VS 2028) & ($ Millions) Table 5. Global Subscription-based Gaming Market Size by Type (2017-2022) & ($ Millions) Table 6. Global Subscription-based Gaming Market Size Market Share by Type (2017-2022) Table 7. Subscription-based Gaming Market Size CAGR by Application (2017 VS 2022 VS 2028) & ($ Millions) Table 8. Global Subscription-based Gaming Market Size by Application (2017-2022) & ($ Millions) Table 9. Global Subscription-based Gaming Market Size Market Share by Application (2017-2022) Table 10. Global Subscription-based Gaming Revenue by Players (2020-2022) & ($ Millions) Table 11. Global Subscription-based Gaming Revenue Market Share by Player (2020-2022) Table 12. Subscription-based Gaming Key Players Head office and Products Offered Table 13. Subscription-based Gaming Concentration Ratio (CR3, CR5 and CR10) & (2020-2022) Table 14. New Products and Potential Entrants Table 15. Mergers & Acquisitions, Expansion Table 16. Global Subscription-based Gaming Market Size by Regions 2017-2022 & ($ Millions) Table 17. Global Subscription-based Gaming Market Size Market Share by Regions (2017-2022) Table 18. Americas Subscription-based Gaming Market Size by Country (2017-2022) & ($ Millions) Table 19. Americas Subscription-based Gaming Market Size Market Share by Country (2017-2022) Table 20. Americas Subscription-based Gaming Market Size by Type (2017-2022) & ($ Millions) Table 21. Americas Subscription-based Gaming Market Size Market Share by Type (2017-2022) Table 22. Americas Subscription-based Gaming Market Size by Application (2017-2022) & ($ Millions) Table 23. Americas Subscription-based Gaming Market Size Market Share by Application (2017-2022) Table 24. APAC Subscription-based Gaming Market Size by Region (2017-2022) & ($ Millions) Table 25. APAC Subscription-based Gaming Market Size Market Share by Region (2017-2022) Table 26. APAC Subscription-based Gaming Market Size by Type (2017-2022) & ($ Millions) Table 27. APAC Subscription-based Gaming Market Size Market Share by Type (2017-2022) Table 28. APAC Subscription-based Gaming Market Size by Application (2017-2022) & ($ Millions) Table 29. APAC Subscription-based Gaming Market Size Market Share by Application (2017-2022) Table 30. Europe Subscription-based Gaming Market Size by Country (2017-2022) & ($ Millions) Table 31. Europe Subscription-based Gaming Market Size Market Share by Country (2017-2022) Table 32. Europe Subscription-based Gaming Market Size by Type (2017-2022) & ($ Millions) Table 33. Europe Subscription-based Gaming Market Size Market Share by Type (2017-2022) Table 34. Europe Subscription-based Gaming Market Size by Application (2017-2022) & ($ Millions) Table 35. Europe Subscription-based Gaming Market Size Market Share by Application (2017-2022) Table 36. Middle East & Africa Subscription-based Gaming Market Size by Region (2017-2022) & ($ Millions) Table 37. Middle East & Africa Subscription-based Gaming Market Size Market Share by Region (2017-2022) Table 38. Middle East & Africa Subscription-based Gaming Market Size by Type (2017-2022) & ($ Millions) Table 39. Middle East & Africa Subscription-based Gaming Market Size Market Share by Type (2017-2022) Table 40. Middle East & Africa Subscription-based Gaming Market Size by Application (2017-2022) & ($ Millions) Table 41. Middle East & Africa Subscription-based Gaming Market Size Market Share by Application (2017-2022) Table 42. Key Market Drivers & Growth Opportunities of Subscription-based Gaming Table 43. Key Market Challenges & Risks of Subscription-based Gaming Table 44. Key Industry Trends of Subscription-based Gaming Table 45. Global Subscription-based Gaming Market Size Forecast by Regions (2023-2028) & ($ Millions) Table 46. Global Subscription-based Gaming Market Size Market Share Forecast by Regions (2023-2028) Table 47. Global Subscription-based Gaming Market Size Forecast by Type (2023-2028) & ($ Millions) Table 48. Global Subscription-based Gaming Market Size Market Share Forecast by Type (2023-2028) Table 49. Global Subscription-based Gaming Market Size Forecast by Application (2023-2028) & ($ Millions) Table 50. Global Subscription-based Gaming Market Size Market Share Forecast by Application (2023-2028) Table 51. Xbox (Game Pass) (Microsoft Corporation) Details, Company Type, Subscription-based Gaming Area Served and Its Competitors Table 52. Xbox (Game Pass) (Microsoft Corporation) Subscription-based Gaming Product Offered Table 53. Xbox (Game Pass) (Microsoft Corporation) Subscription-based Gaming Revenue ($ million), Gross Margin and Market Share (2020-2022) Table 54. Xbox (Game Pass) (Microsoft Corporation) Main Business Table 55. Xbox (Game Pass) (Microsoft Corporation) Latest Developments Table 56. PlayStation Now (Sony Corporation) Details, Company Type, Subscription-based Gaming Area Served and Its Competitors Table 57. PlayStation Now (Sony Corporation) Subscription-based Gaming Product Offered Table 58. PlayStation Now (Sony Corporation) Main Business Table 59. PlayStation Now (Sony Corporation) Subscription-based Gaming Revenue ($ million), Gross Margin and Market Share (2020-2022) Table 60. PlayStation Now (Sony Corporation) Latest Developments Table 61. 7.1.3 Apple Arcade (Apple Inc.) Details, Company Type, Subscription-based Gaming Area Served and Its Competitors Table 62. 7.1.3 Apple Arcade (Apple Inc.) Subscription-based Gaming Product Offered Table 63. 7.1.3 Apple Arcade (Apple Inc.) Main Business Table 64. 7.1.3 Apple Arcade (Apple Inc.) Subscription-based Gaming Revenue ($ million), Gross Margin and Market Share (2020-2022) Table 65. 7.1.3 Apple Arcade (Apple Inc.) Latest Developments Table 66. Nintendo Switch Online (Nintendo Co. Ltd) Details, Company Type, Subscription-based Gaming Area Served and Its Competitors Table 67. Nintendo Switch Online (Nintendo Co. Ltd) Subscription-based Gaming Product Offered Table 68. Nintendo Switch Online (Nintendo Co. Ltd) Main Business Table 69. Nintendo Switch Online (Nintendo Co. Ltd) Subscription-based Gaming Revenue ($ million), Gross Margin and Market Share (2020-2022) Table 70. Nintendo Switch Online (Nintendo Co. Ltd) Latest Developments Table 71. EA Play (Electronic Arts Inc.) Details, Company Type, Subscription-based Gaming Area Served and Its Competitors Table 72. EA Play (Electronic Arts Inc.) Subscription-based Gaming Product Offered Table 73. EA Play (Electronic Arts Inc.) Main Business Table 74. EA Play (Electronic Arts Inc.) Subscription-based Gaming Revenue ($ million), Gross Margin and Market Share (2020-2022) Table 75. EA Play (Electronic Arts Inc.) Latest Developments Table 76. Google Play Pass (Google LLC) Details, Company Type, Subscription-based Gaming Area Served and Its Competitors Table 77. Google Play Pass (Google LLC) Subscription-based Gaming Product Offered Table 78. Google Play Pass (Google LLC) Main Business Table 79. Google Play Pass (Google LLC) Subscription-based Gaming Revenue ($ million), Gross Margin and Market Share (2020-2022) Table 80. Google Play Pass (Google LLC) Latest Developments Table 81. Humble Bundle Inc. Details, Company Type, Subscription-based Gaming Area Served and Its Competitors Table 82. Humble Bundle Inc. Subscription-based Gaming Product Offered Table 83. Humble Bundle Inc. Main Business Table 84. Humble Bundle Inc. Subscription-based Gaming Revenue ($ million), Gross Margin and Market Share (2020-2022) Table 85. Humble Bundle Inc. Latest Developments Table 86. GeForce Now (NVIDIA) Details, Company Type, Subscription-based Gaming Area Served and Its Competitors Table 87. GeForce Now (NVIDIA) Subscription-based Gaming Product Offered Table 88. GeForce Now (NVIDIA) Main Business Table 89. GeForce Now (NVIDIA) Subscription-based Gaming Revenue ($ million), Gross Margin and Market Share (2020-2022) Table 90. GeForce Now (NVIDIA) Latest Developments Table 91. Uplay Pass (Ubisoft) Details, Company Type, Subscription-based Gaming Area Served and Its Competitors Table 92. Uplay Pass (Ubisoft) Subscription-based Gaming Product Offered Table 93. Uplay Pass (Ubisoft) Main Business Table 94. Uplay Pass (Ubisoft) Subscription-based Gaming Revenue ($ million), Gross Margin and Market Share (2020-2022) Table 95. Uplay Pass (Ubisoft) Latest Developments Table 96. Amazon Luna (Amazon Inc.) Details, Company Type, Subscription-based Gaming Area Served and Its Competitors Table 97. Amazon Luna (Amazon Inc.) Subscription-based Gaming Product Offered Table 98. Amazon Luna (Amazon Inc.) Main Business Table 99. Amazon Luna (Amazon Inc.) Subscription-based Gaming Revenue ($ million), Gross Margin and Market Share (2020-2022) Table 100. Amazon Luna (Amazon Inc.) Latest Developments Table 101. Tencent Holdings Ltd Details, Company Type, Subscription-based Gaming Area Served and Its Competitors Table 102. Tencent Holdings Ltd Subscription-based Gaming Product Offered Table 103. Tencent Holdings Ltd Subscription-based Gaming Revenue ($ million), Gross Margin and Market Share (2020-2022) Table 104. Tencent Holdings Ltd Main Business Table 105. Tencent Holdings Ltd Latest Developments Table 106. Epic games Inc. Details, Company Type, Subscription-based Gaming Area Served and Its Competitors Table 107. Epic games Inc. Subscription-based Gaming Product Offered Table 108. Epic games Inc. Main Business Table 109. Epic games Inc. Subscription-based Gaming Revenue ($ million), Gross Margin and Market Share (2020-2022) Table 110. Epic games Inc. Latest Developments Table 111. Prime Gaming (Amazon Inc.) Details, Company Type, Subscription-based Gaming Area Served and Its Competitors Table 112. Prime Gaming (Amazon Inc.) Subscription-based Gaming Product Offered Table 113. Prime Gaming (Amazon Inc.) Main Business Table 114. Prime Gaming (Amazon Inc.) Subscription-based Gaming Revenue ($ million), Gross Margin and Market Share (2020-2022) Table 115. Prime Gaming (Amazon Inc.) Latest Developments List of Figures Figure 1. Subscription-based Gaming Report Years Considered Figure 2. Research Objectives Figure 3. Research Methodology Figure 4. Research Process and Data Source Figure 5. Global Subscription-based Gaming Market Size Growth Rate 2017-2028 ($ Millions) Figure 6. Global Subscription-based Gaming Market Size Market Share by Type in 2021 Figure 7. Subscription-based Gaming in Console Gaming Figure 8. Global Subscription-based Gaming Market: Console Gaming (2017-2022) & ($ Millions) Figure 9. Subscription-based Gaming in PC-based Gaming Figure 10. Global Subscription-based Gaming Market: PC-based Gaming (2017-2022) & ($ Millions) Figure 11. Subscription-based Gaming in Mobile Gaming Figure 12. Global Subscription-based Gaming Market: Mobile Gaming (2017-2022) & ($ Millions) Figure 13. Global Subscription-based Gaming Market Size Market Share by Application in 2021 Figure 14. Global Subscription-based Gaming Revenue Market Share by Player in 2021 Figure 15. Global Subscription-based Gaming Market Size Market Share by Regions (2017-2022) Figure 16. Americas Subscription-based Gaming Market Size 2017-2022 ($ Millions) Figure 17. APAC Subscription-based Gaming Market Size 2017-2022 ($ Millions) Figure 18. Europe Subscription-based Gaming Market Size 2017-2022 ($ Millions) Figure 19. Middle East & Africa Subscription-based Gaming Market Size 2017-2022 ($ Millions) Figure 20. Americas Subscription-based Gaming Value Market Share by Country in 2021 Figure 21. Americas Subscription-based Gaming Consumption Market Share by Type in 2021 Figure 22. Americas Subscription-based Gaming Market Size Market Share by Application in 2021 Figure 23. United States Subscription-based Gaming Market Size Growth 2017-2022 ($ Millions) Figure 24. Canada Subscription-based Gaming Market Size Growth 2017-2022 ($ Millions) Figure 25. Mexico Subscription-based Gaming Market Size Growth 2017-2022 ($ Millions) Figure 26. Brazil Subscription-based Gaming Market Size Growth 2017-2022 ($ Millions) Figure 27. APAC Subscription-based Gaming Market Size Market Share by Region in 2021 Figure 28. APAC Subscription-based Gaming Market Size Market Share by Application in 2021 Figure 29. China Subscription-based Gaming Market Size Growth 2017-2022 ($ Millions) Figure 30. Japan Subscription-based Gaming Market Size Growth 2017-2022 ($ Millions) Figure 31. Korea Subscription-based Gaming Market Size Growth 2017-2022 ($ Millions) Figure 32. Southeast Asia Subscription-based Gaming Market Size Growth 2017-2022 ($ Millions) Figure 33. India Subscription-based Gaming Market Size Growth 2017-2022 ($ Millions) Figure 34. Australia Subscription-based Gaming Market Size Growth 2017-2022 ($ Millions) Figure 35. Europe Subscription-based Gaming Market Size Market Share by Country in 2021 Figure 36. Europe Subscription-based Gaming Market Size Market Share by Type in 2021 Figure 37. Europe Subscription-based Gaming Market Size Market Share by Application in 2021 Figure 38. Germany Subscription-based Gaming Market Size Growth 2017-2022 ($ Millions) Figure 39. France Subscription-based Gaming Market Size Growth 2017-2022 ($ Millions) Figure 40. UK Subscription-based Gaming Market Size Growth 2017-2022 ($ Millions) Figure 41. Italy Subscription-based Gaming Market Size Growth 2017-2022 ($ Millions) Figure 42. Russia Subscription-based Gaming Market Size Growth 2017-2022 ($ Millions) Figure 43. Middle East & Africa Subscription-based Gaming Market Size Market Share by Region in 2021 Figure 44. Middle East & Africa Subscription-based Gaming Market Size Market Share by Type in 2021 Figure 45. Middle East & Africa Subscription-based Gaming Market Size Market Share by Application in 2021 Figure 46. Egypt Subscription-based Gaming Market Size Growth 2017-2022 ($ Millions) Figure 47. South Africa Subscription-based Gaming Market Size Growth 2017-2022 ($ Millions) Figure 48. Israel Subscription-based Gaming Market Size Growth 2017-2022 ($ Millions) Figure 49. Turkey Subscription-based Gaming Market Size Growth 2017-2022 ($ Millions) Figure 50. GCC Country Subscription-based Gaming Market Size Growth 2017-2022 ($ Millions) Figure 51. Americas Subscription-based Gaming Market Size 2023-2028 ($ Millions) Figure 52. APAC Subscription-based Gaming Market Size 2023-2028 ($ Millions) Figure 53. Europe Subscription-based Gaming Market Size 2023-2028 ($ Millions) Figure 54. Middle East & Africa Subscription-based Gaming Market Size 2023-2028 ($ Millions) Figure 55. United States Subscription-based Gaming Market Size 2023-2028 ($ Millions) Figure 56. Canada Subscription-based Gaming Market Size 2023-2028 ($ Millions) Figure 57. Mexico Subscription-based Gaming Market Size 2023-2028 ($ Millions) Figure 58. Brazil Subscription-based Gaming Market Size 2023-2028 ($ Millions) Figure 59. China Subscription-based Gaming Market Size 2023-2028 ($ Millions) Figure 60. Japan Subscription-based Gaming Market Size 2023-2028 ($ Millions) Figure 61. Korea Subscription-based Gaming Market Size 2023-2028 ($ Millions) Figure 62. Southeast Asia Subscription-based Gaming Market Size 2023-2028 ($ Millions) Figure 63. India Subscription-based Gaming Market Size 2023-2028 ($ Millions) Figure 64. Australia Subscription-based Gaming Market Size 2023-2028 ($ Millions) Figure 65. Germany Subscription-based Gaming Market Size 2023-2028 ($ Millions) Figure 66. France Subscription-based Gaming Market Size 2023-2028 ($ Millions) Figure 67. UK Subscription-based Gaming Market Size 2023-2028 ($ Millions) Figure 68. Italy Subscription-based Gaming Market Size 2023-2028 ($ Millions) Figure 69. Russia Subscription-based Gaming Market Size 2023-2028 ($ Millions) Figure 70. Spain Subscription-based Gaming Market Size 2023-2028 ($ Millions) Figure 71. Egypt Subscription-based Gaming Market Size 2023-2028 ($ Millions) Figure 72. South Africa Subscription-based Gaming Market Size 2023-2028 ($ Millions) Figure 73. Israel Subscription-based Gaming Market Size 2023-2028 ($ Millions) Figure 74. Turkey Subscription-based Gaming Market Size 2023-2028 ($ Millions) Figure 75. GCC Countries Subscription-based Gaming Market Size 2023-2028 ($ Millions)
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