Global Subscription-based Gaming Market Growth (Status and Outlook) 2024-2031

Report ID: 1776948 | Published Date: Jan 2025 | No. of Page: 102 | Base Year: 2024 | Rating: 4.9 | Webstory: Check our Web story
1 Scope of the Report
    1.1 Market Introduction
    1.2 Years Considered
    1.3 Research Objectives
    1.4 Market Research Methodology
    1.5 Research Process and Data Source
    1.6 Economic Indicators
    1.7 Currency Considered
2 Executive Summary
    2.1 World Market Overview
        2.1.1 Global Subscription-based Gaming Market Size 2017-2028
        2.1.2 Subscription-based Gaming Market Size CAGR by Region 2017 VS 2022 VS 2028
    2.2 Subscription-based Gaming Segment by Type
        2.2.1 Local Gaming
        2.2.2 Cloud Gaming
    2.3 Subscription-based Gaming Market Size by Type
        2.3.1 Subscription-based Gaming Market Size CAGR by Type (2017 VS 2022 VS 2028)
        2.3.2 Global Subscription-based Gaming Market Size Market Share by Type (2017-2022)
    2.4 Subscription-based Gaming Segment by Application
        2.4.1 Console Gaming
        2.4.2 PC-based Gaming
        2.4.3 Mobile Gaming
    2.5 Subscription-based Gaming Market Size by Application
        2.5.1 Subscription-based Gaming Market Size CAGR by Application (2017 VS 2022 VS 2028)
        2.5.2 Global Subscription-based Gaming Market Size Market Share by Application (2017-2022)
3 Subscription-based Gaming Market Size by Player
    3.1 Subscription-based Gaming Market Size Market Share by Players
        3.1.1 Global Subscription-based Gaming Revenue by Players (2020-2022)
        3.1.2 Global Subscription-based Gaming Revenue Market Share by Players (2020-2022)
    3.2 Global Subscription-based Gaming Key Players Head office and Products Offered
    3.3 Market Concentration Rate Analysis
        3.3.1 Competition Landscape Analysis
        3.3.2 Concentration Ratio (CR3, CR5 and CR10) & (2020-2022)
    3.4 New Products and Potential Entrants
    3.5 Mergers & Acquisitions, Expansion
4 Subscription-based Gaming by Regions
    4.1 Subscription-based Gaming Market Size by Regions (2017-2022)
    4.2 Americas Subscription-based Gaming Market Size Growth (2017-2022)
    4.3 APAC Subscription-based Gaming Market Size Growth (2017-2022)
    4.4 Europe Subscription-based Gaming Market Size Growth (2017-2022)
    4.5 Middle East & Africa Subscription-based Gaming Market Size Growth (2017-2022)
5 Americas
    5.1 Americas Subscription-based Gaming Market Size by Country (2017-2022)
    5.2 Americas Subscription-based Gaming Market Size by Type (2017-2022)
    5.3 Americas Subscription-based Gaming Market Size by Application (2017-2022)
    5.4 United States
    5.5 Canada
    5.6 Mexico
    5.7 Brazil
6 APAC
    6.1 APAC Subscription-based Gaming Market Size by Region (2017-2022)
    6.2 APAC Subscription-based Gaming Market Size by Type (2017-2022)
    6.3 APAC Subscription-based Gaming Market Size by Application (2017-2022)
    6.4 China
    6.5 Japan
    6.6 Korea
    6.7 Southeast Asia
    6.8 India
    6.9 Australia
7 Europe
    7.1 Europe Subscription-based Gaming by Country (2017-2022)
    7.2 Europe Subscription-based Gaming Market Size by Type (2017-2022)
    7.3 Europe Subscription-based Gaming Market Size by Application (2017-2022)
    7.4 Germany
    7.5 France
    7.6 UK
    7.7 Italy
    7.8 Russia
8 Middle East & Africa
    8.1 Middle East & Africa Subscription-based Gaming by Region (2017-2022)
    8.2 Middle East & Africa Subscription-based Gaming Market Size by Type (2017-2022)
    8.3 Middle East & Africa Subscription-based Gaming Market Size by Application (2017-2022)
    8.4 Egypt
    8.5 South Africa
    8.6 Israel
    8.7 Turkey
    8.8 GCC Countries
9 Market Drivers, Challenges and Trends
    9.1 Market Drivers & Growth Opportunities
    9.2 Market Challenges & Risks
    9.3 Industry Trends
10 Global Subscription-based Gaming Market Forecast
    10.1 Global Subscription-based Gaming Forecast by Regions (2023-2028)
        10.1.1 Global Subscription-based Gaming Forecast by Regions (2023-2028)
        10.1.2 Americas Subscription-based Gaming Forecast
        10.1.3 APAC Subscription-based Gaming Forecast
        10.1.4 Europe Subscription-based Gaming Forecast
        10.1.5 Middle East & Africa Subscription-based Gaming Forecast
    10.2 Americas Subscription-based Gaming Forecast by Country (2023-2028)
        10.2.1 United States Subscription-based Gaming Market Forecast
        10.2.2 Canada Subscription-based Gaming Market Forecast
        10.2.3 Mexico Subscription-based Gaming Market Forecast
        10.2.4 Brazil Subscription-based Gaming Market Forecast
    10.3 APAC Subscription-based Gaming Forecast by Region (2023-2028)
        10.3.1 China Subscription-based Gaming Market Forecast
        10.3.2 Japan Subscription-based Gaming Market Forecast
        10.3.3 Korea Subscription-based Gaming Market Forecast
        10.3.4 Southeast Asia Subscription-based Gaming Market Forecast
        10.3.5 India Subscription-based Gaming Market Forecast
        10.3.6 Australia Subscription-based Gaming Market Forecast
    10.4 Europe Subscription-based Gaming Forecast by Country (2023-2028)
        10.4.1 Germany Subscription-based Gaming Market Forecast
        10.4.2 France Subscription-based Gaming Market Forecast
        10.4.3 UK Subscription-based Gaming Market Forecast
        10.4.4 Italy Subscription-based Gaming Market Forecast
        10.4.5 Russia Subscription-based Gaming Market Forecast
    10.5 Middle East & Africa Subscription-based Gaming Forecast by Region (2023-2028)
        10.5.1 Egypt Subscription-based Gaming Market Forecast
        10.5.2 South Africa Subscription-based Gaming Market Forecast
        10.5.3 Israel Subscription-based Gaming Market Forecast
        10.5.4 Turkey Subscription-based Gaming Market Forecast
        10.5.5 GCC Countries Subscription-based Gaming Market Forecast
    10.6 Global Subscription-based Gaming Forecast by Type (2023-2028)
    10.7 Global Subscription-based Gaming Forecast by Application (2023-2028)

11 Key Players Analysis
    11.1 Xbox (Game Pass) (Microsoft Corporation)
        11.1.1 Xbox (Game Pass) (Microsoft Corporation) Company Information
        11.1.2 Xbox (Game Pass) (Microsoft Corporation) Subscription-based Gaming Product Offered
        11.1.3 Xbox (Game Pass) (Microsoft Corporation) Subscription-based Gaming Revenue, Gross Margin and Market Share (2020-2022)
        11.1.4 Xbox (Game Pass) (Microsoft Corporation) Main Business Overview
        11.1.5 Xbox (Game Pass) (Microsoft Corporation) Latest Developments
    11.2 PlayStation Now (Sony Corporation)
        11.2.1 PlayStation Now (Sony Corporation) Company Information
        11.2.2 PlayStation Now (Sony Corporation) Subscription-based Gaming Product Offered
        11.2.3 PlayStation Now (Sony Corporation) Subscription-based Gaming Revenue, Gross Margin and Market Share (2020-2022)
        11.2.4 PlayStation Now (Sony Corporation) Main Business Overview
        11.2.5 PlayStation Now (Sony Corporation) Latest Developments
    11.3 7.1.3 Apple Arcade (Apple Inc.)
        11.3.1 7.1.3 Apple Arcade (Apple Inc.) Company Information
        11.3.2 7.1.3 Apple Arcade (Apple Inc.) Subscription-based Gaming Product Offered
        11.3.3 7.1.3 Apple Arcade (Apple Inc.) Subscription-based Gaming Revenue, Gross Margin and Market Share (2020-2022)
        11.3.4 7.1.3 Apple Arcade (Apple Inc.) Main Business Overview
        11.3.5 7.1.3 Apple Arcade (Apple Inc.) Latest Developments
    11.4 Nintendo Switch Online (Nintendo Co. Ltd)
        11.4.1 Nintendo Switch Online (Nintendo Co. Ltd) Company Information
        11.4.2 Nintendo Switch Online (Nintendo Co. Ltd) Subscription-based Gaming Product Offered
        11.4.3 Nintendo Switch Online (Nintendo Co. Ltd) Subscription-based Gaming Revenue, Gross Margin and Market Share (2020-2022)
        11.4.4 Nintendo Switch Online (Nintendo Co. Ltd) Main Business Overview
        11.4.5 Nintendo Switch Online (Nintendo Co. Ltd) Latest Developments
    11.5 EA Play (Electronic Arts Inc.)
        11.5.1 EA Play (Electronic Arts Inc.) Company Information
        11.5.2 EA Play (Electronic Arts Inc.) Subscription-based Gaming Product Offered
        11.5.3 EA Play (Electronic Arts Inc.) Subscription-based Gaming Revenue, Gross Margin and Market Share (2020-2022)
        11.5.4 EA Play (Electronic Arts Inc.) Main Business Overview
        11.5.5 EA Play (Electronic Arts Inc.) Latest Developments
    11.6 Google Play Pass (Google LLC)
        11.6.1 Google Play Pass (Google LLC) Company Information
        11.6.2 Google Play Pass (Google LLC) Subscription-based Gaming Product Offered
        11.6.3 Google Play Pass (Google LLC) Subscription-based Gaming Revenue, Gross Margin and Market Share (2020-2022)
        11.6.4 Google Play Pass (Google LLC) Main Business Overview
        11.6.5 Google Play Pass (Google LLC) Latest Developments
    11.7 Humble Bundle Inc.
        11.7.1 Humble Bundle Inc. Company Information
        11.7.2 Humble Bundle Inc. Subscription-based Gaming Product Offered
        11.7.3 Humble Bundle Inc. Subscription-based Gaming Revenue, Gross Margin and Market Share (2020-2022)
        11.7.4 Humble Bundle Inc. Main Business Overview
        11.7.5 Humble Bundle Inc. Latest Developments
    11.8 GeForce Now (NVIDIA)
        11.8.1 GeForce Now (NVIDIA) Company Information
        11.8.2 GeForce Now (NVIDIA) Subscription-based Gaming Product Offered
        11.8.3 GeForce Now (NVIDIA) Subscription-based Gaming Revenue, Gross Margin and Market Share (2020-2022)
        11.8.4 GeForce Now (NVIDIA) Main Business Overview
        11.8.5 GeForce Now (NVIDIA) Latest Developments
    11.9 Uplay Pass (Ubisoft)
        11.9.1 Uplay Pass (Ubisoft) Company Information
        11.9.2 Uplay Pass (Ubisoft) Subscription-based Gaming Product Offered
        11.9.3 Uplay Pass (Ubisoft) Subscription-based Gaming Revenue, Gross Margin and Market Share (2020-2022)
        11.9.4 Uplay Pass (Ubisoft) Main Business Overview
        11.9.5 Uplay Pass (Ubisoft) Latest Developments
    11.10 Amazon Luna (Amazon Inc.)
        11.10.1 Amazon Luna (Amazon Inc.) Company Information
        11.10.2 Amazon Luna (Amazon Inc.) Subscription-based Gaming Product Offered
        11.10.3 Amazon Luna (Amazon Inc.) Subscription-based Gaming Revenue, Gross Margin and Market Share (2020-2022)
        11.10.4 Amazon Luna (Amazon Inc.) Main Business Overview
        11.10.5 Amazon Luna (Amazon Inc.) Latest Developments
    11.11 Tencent​ Holdings Ltd
        11.11.1 Tencent​ Holdings Ltd Company Information
        11.11.2 Tencent​ Holdings Ltd Subscription-based Gaming Product Offered
        11.11.3 Tencent​ Holdings Ltd Subscription-based Gaming Revenue, Gross Margin and Market Share (2020-2022)
        11.11.4 Tencent​ Holdings Ltd Main Business Overview
        11.11.5 Tencent​ Holdings Ltd Latest Developments
    11.12 Epic games Inc.
        11.12.1 Epic games Inc. Company Information
        11.12.2 Epic games Inc. Subscription-based Gaming Product Offered
        11.12.3 Epic games Inc. Subscription-based Gaming Revenue, Gross Margin and Market Share (2020-2022)
        11.12.4 Epic games Inc. Main Business Overview
        11.12.5 Epic games Inc. Latest Developments
    11.13 Prime Gaming (Amazon Inc.)
        11.13.1 Prime Gaming (Amazon Inc.) Company Information
        11.13.2 Prime Gaming (Amazon Inc.) Subscription-based Gaming Product Offered
        11.13.3 Prime Gaming (Amazon Inc.) Subscription-based Gaming Revenue, Gross Margin and Market Share (2020-2022)
        11.13.4 Prime Gaming (Amazon Inc.) Main Business Overview
        11.13.5 Prime Gaming (Amazon Inc.) Latest Developments
12 Research Findings and Conclusion
List of Tables
    Table 1. Subscription-based Gaming Market Size CAGR by Region (2017 VS 2022 VS 2028) & ($ Millions)
    Table 2. Major Players of Local Gaming
    Table 3. Major Players of Cloud Gaming
    Table 4. Subscription-based Gaming Market Size CAGR by Type (2017 VS 2022 VS 2028) & ($ Millions)
    Table 5. Global Subscription-based Gaming Market Size by Type (2017-2022) & ($ Millions)
    Table 6. Global Subscription-based Gaming Market Size Market Share by Type (2017-2022)
    Table 7. Subscription-based Gaming Market Size CAGR by Application (2017 VS 2022 VS 2028) & ($ Millions)
    Table 8. Global Subscription-based Gaming Market Size by Application (2017-2022) & ($ Millions)
    Table 9. Global Subscription-based Gaming Market Size Market Share by Application (2017-2022)
    Table 10. Global Subscription-based Gaming Revenue by Players (2020-2022) & ($ Millions)
    Table 11. Global Subscription-based Gaming Revenue Market Share by Player (2020-2022)
    Table 12. Subscription-based Gaming Key Players Head office and Products Offered
    Table 13. Subscription-based Gaming Concentration Ratio (CR3, CR5 and CR10) & (2020-2022)
    Table 14. New Products and Potential Entrants
    Table 15. Mergers & Acquisitions, Expansion
    Table 16. Global Subscription-based Gaming Market Size by Regions 2017-2022 & ($ Millions)
    Table 17. Global Subscription-based Gaming Market Size Market Share by Regions (2017-2022)
    Table 18. Americas Subscription-based Gaming Market Size by Country (2017-2022) & ($ Millions)
    Table 19. Americas Subscription-based Gaming Market Size Market Share by Country (2017-2022)
    Table 20. Americas Subscription-based Gaming Market Size by Type (2017-2022) & ($ Millions)
    Table 21. Americas Subscription-based Gaming Market Size Market Share by Type (2017-2022)
    Table 22. Americas Subscription-based Gaming Market Size by Application (2017-2022) & ($ Millions)
    Table 23. Americas Subscription-based Gaming Market Size Market Share by Application (2017-2022)
    Table 24. APAC Subscription-based Gaming Market Size by Region (2017-2022) & ($ Millions)
    Table 25. APAC Subscription-based Gaming Market Size Market Share by Region (2017-2022)
    Table 26. APAC Subscription-based Gaming Market Size by Type (2017-2022) & ($ Millions)
    Table 27. APAC Subscription-based Gaming Market Size Market Share by Type (2017-2022)
    Table 28. APAC Subscription-based Gaming Market Size by Application (2017-2022) & ($ Millions)
    Table 29. APAC Subscription-based Gaming Market Size Market Share by Application (2017-2022)
    Table 30. Europe Subscription-based Gaming Market Size by Country (2017-2022) & ($ Millions)
    Table 31. Europe Subscription-based Gaming Market Size Market Share by Country (2017-2022)
    Table 32. Europe Subscription-based Gaming Market Size by Type (2017-2022) & ($ Millions)
    Table 33. Europe Subscription-based Gaming Market Size Market Share by Type (2017-2022)
    Table 34. Europe Subscription-based Gaming Market Size by Application (2017-2022) & ($ Millions)
    Table 35. Europe Subscription-based Gaming Market Size Market Share by Application (2017-2022)
    Table 36. Middle East & Africa Subscription-based Gaming Market Size by Region (2017-2022) & ($ Millions)
    Table 37. Middle East & Africa Subscription-based Gaming Market Size Market Share by Region (2017-2022)
    Table 38. Middle East & Africa Subscription-based Gaming Market Size by Type (2017-2022) & ($ Millions)
    Table 39. Middle East & Africa Subscription-based Gaming Market Size Market Share by Type (2017-2022)
    Table 40. Middle East & Africa Subscription-based Gaming Market Size by Application (2017-2022) & ($ Millions)
    Table 41. Middle East & Africa Subscription-based Gaming Market Size Market Share by Application (2017-2022)
    Table 42. Key Market Drivers & Growth Opportunities of Subscription-based Gaming
    Table 43. Key Market Challenges & Risks of Subscription-based Gaming
    Table 44. Key Industry Trends of Subscription-based Gaming
    Table 45. Global Subscription-based Gaming Market Size Forecast by Regions (2023-2028) & ($ Millions)
    Table 46. Global Subscription-based Gaming Market Size Market Share Forecast by Regions (2023-2028)
    Table 47. Global Subscription-based Gaming Market Size Forecast by Type (2023-2028) & ($ Millions)
    Table 48. Global Subscription-based Gaming Market Size Market Share Forecast by Type (2023-2028)
    Table 49. Global Subscription-based Gaming Market Size Forecast by Application (2023-2028) & ($ Millions)
    Table 50. Global Subscription-based Gaming Market Size Market Share Forecast by Application (2023-2028)
    Table 51. Xbox (Game Pass) (Microsoft Corporation) Details, Company Type, Subscription-based Gaming Area Served and Its Competitors
    Table 52. Xbox (Game Pass) (Microsoft Corporation) Subscription-based Gaming Product Offered
    Table 53. Xbox (Game Pass) (Microsoft Corporation) Subscription-based Gaming Revenue ($ million), Gross Margin and Market Share (2020-2022)
    Table 54. Xbox (Game Pass) (Microsoft Corporation) Main Business
    Table 55. Xbox (Game Pass) (Microsoft Corporation) Latest Developments
    Table 56. PlayStation Now (Sony Corporation) Details, Company Type, Subscription-based Gaming Area Served and Its Competitors
    Table 57. PlayStation Now (Sony Corporation) Subscription-based Gaming Product Offered
    Table 58. PlayStation Now (Sony Corporation) Main Business
    Table 59. PlayStation Now (Sony Corporation) Subscription-based Gaming Revenue ($ million), Gross Margin and Market Share (2020-2022)
    Table 60. PlayStation Now (Sony Corporation) Latest Developments
    Table 61. 7.1.3 Apple Arcade (Apple Inc.) Details, Company Type, Subscription-based Gaming Area Served and Its Competitors
    Table 62. 7.1.3 Apple Arcade (Apple Inc.) Subscription-based Gaming Product Offered
    Table 63. 7.1.3 Apple Arcade (Apple Inc.) Main Business
    Table 64. 7.1.3 Apple Arcade (Apple Inc.) Subscription-based Gaming Revenue ($ million), Gross Margin and Market Share (2020-2022)
    Table 65. 7.1.3 Apple Arcade (Apple Inc.) Latest Developments
    Table 66. Nintendo Switch Online (Nintendo Co. Ltd) Details, Company Type, Subscription-based Gaming Area Served and Its Competitors
    Table 67. Nintendo Switch Online (Nintendo Co. Ltd) Subscription-based Gaming Product Offered
    Table 68. Nintendo Switch Online (Nintendo Co. Ltd) Main Business
    Table 69. Nintendo Switch Online (Nintendo Co. Ltd) Subscription-based Gaming Revenue ($ million), Gross Margin and Market Share (2020-2022)
    Table 70. Nintendo Switch Online (Nintendo Co. Ltd) Latest Developments
    Table 71. EA Play (Electronic Arts Inc.) Details, Company Type, Subscription-based Gaming Area Served and Its Competitors
    Table 72. EA Play (Electronic Arts Inc.) Subscription-based Gaming Product Offered
    Table 73. EA Play (Electronic Arts Inc.) Main Business
    Table 74. EA Play (Electronic Arts Inc.) Subscription-based Gaming Revenue ($ million), Gross Margin and Market Share (2020-2022)
    Table 75. EA Play (Electronic Arts Inc.) Latest Developments
    Table 76. Google Play Pass (Google LLC) Details, Company Type, Subscription-based Gaming Area Served and Its Competitors
    Table 77. Google Play Pass (Google LLC) Subscription-based Gaming Product Offered
    Table 78. Google Play Pass (Google LLC) Main Business
    Table 79. Google Play Pass (Google LLC) Subscription-based Gaming Revenue ($ million), Gross Margin and Market Share (2020-2022)
    Table 80. Google Play Pass (Google LLC) Latest Developments
    Table 81. Humble Bundle Inc. Details, Company Type, Subscription-based Gaming Area Served and Its Competitors
    Table 82. Humble Bundle Inc. Subscription-based Gaming Product Offered
    Table 83. Humble Bundle Inc. Main Business
    Table 84. Humble Bundle Inc. Subscription-based Gaming Revenue ($ million), Gross Margin and Market Share (2020-2022)
    Table 85. Humble Bundle Inc. Latest Developments
    Table 86. GeForce Now (NVIDIA) Details, Company Type, Subscription-based Gaming Area Served and Its Competitors
    Table 87. GeForce Now (NVIDIA) Subscription-based Gaming Product Offered
    Table 88. GeForce Now (NVIDIA) Main Business
    Table 89. GeForce Now (NVIDIA) Subscription-based Gaming Revenue ($ million), Gross Margin and Market Share (2020-2022)
    Table 90. GeForce Now (NVIDIA) Latest Developments
    Table 91. Uplay Pass (Ubisoft) Details, Company Type, Subscription-based Gaming Area Served and Its Competitors
    Table 92. Uplay Pass (Ubisoft) Subscription-based Gaming Product Offered
    Table 93. Uplay Pass (Ubisoft) Main Business
    Table 94. Uplay Pass (Ubisoft) Subscription-based Gaming Revenue ($ million), Gross Margin and Market Share (2020-2022)
    Table 95. Uplay Pass (Ubisoft) Latest Developments
    Table 96. Amazon Luna (Amazon Inc.) Details, Company Type, Subscription-based Gaming Area Served and Its Competitors
    Table 97. Amazon Luna (Amazon Inc.) Subscription-based Gaming Product Offered
    Table 98. Amazon Luna (Amazon Inc.) Main Business
    Table 99. Amazon Luna (Amazon Inc.) Subscription-based Gaming Revenue ($ million), Gross Margin and Market Share (2020-2022)
    Table 100. Amazon Luna (Amazon Inc.) Latest Developments
    Table 101. Tencent​ Holdings Ltd Details, Company Type, Subscription-based Gaming Area Served and Its Competitors
    Table 102. Tencent​ Holdings Ltd Subscription-based Gaming Product Offered
    Table 103. Tencent​ Holdings Ltd Subscription-based Gaming Revenue ($ million), Gross Margin and Market Share (2020-2022)
    Table 104. Tencent​ Holdings Ltd Main Business
    Table 105. Tencent​ Holdings Ltd Latest Developments
    Table 106. Epic games Inc. Details, Company Type, Subscription-based Gaming Area Served and Its Competitors
    Table 107. Epic games Inc. Subscription-based Gaming Product Offered
    Table 108. Epic games Inc. Main Business
    Table 109. Epic games Inc. Subscription-based Gaming Revenue ($ million), Gross Margin and Market Share (2020-2022)
    Table 110. Epic games Inc. Latest Developments
    Table 111. Prime Gaming (Amazon Inc.) Details, Company Type, Subscription-based Gaming Area Served and Its Competitors
    Table 112. Prime Gaming (Amazon Inc.) Subscription-based Gaming Product Offered
    Table 113. Prime Gaming (Amazon Inc.) Main Business
    Table 114. Prime Gaming (Amazon Inc.) Subscription-based Gaming Revenue ($ million), Gross Margin and Market Share (2020-2022)
    Table 115. Prime Gaming (Amazon Inc.) Latest Developments
List of Figures
    Figure 1. Subscription-based Gaming Report Years Considered
    Figure 2. Research Objectives
    Figure 3. Research Methodology
    Figure 4. Research Process and Data Source
    Figure 5. Global Subscription-based Gaming Market Size Growth Rate 2017-2028 ($ Millions)
    Figure 6. Global Subscription-based Gaming Market Size Market Share by Type in 2021
    Figure 7. Subscription-based Gaming in Console Gaming
    Figure 8. Global Subscription-based Gaming Market: Console Gaming (2017-2022) & ($ Millions)
    Figure 9. Subscription-based Gaming in PC-based Gaming
    Figure 10. Global Subscription-based Gaming Market: PC-based Gaming (2017-2022) & ($ Millions)
    Figure 11. Subscription-based Gaming in Mobile Gaming
    Figure 12. Global Subscription-based Gaming Market: Mobile Gaming (2017-2022) & ($ Millions)
    Figure 13. Global Subscription-based Gaming Market Size Market Share by Application in 2021
    Figure 14. Global Subscription-based Gaming Revenue Market Share by Player in 2021
    Figure 15. Global Subscription-based Gaming Market Size Market Share by Regions (2017-2022)
    Figure 16. Americas Subscription-based Gaming Market Size 2017-2022 ($ Millions)
    Figure 17. APAC Subscription-based Gaming Market Size 2017-2022 ($ Millions)
    Figure 18. Europe Subscription-based Gaming Market Size 2017-2022 ($ Millions)
    Figure 19. Middle East & Africa Subscription-based Gaming Market Size 2017-2022 ($ Millions)
    Figure 20. Americas Subscription-based Gaming Value Market Share by Country in 2021
    Figure 21. Americas Subscription-based Gaming Consumption Market Share by Type in 2021
    Figure 22. Americas Subscription-based Gaming Market Size Market Share by Application in 2021
    Figure 23. United States Subscription-based Gaming Market Size Growth 2017-2022 ($ Millions)
    Figure 24. Canada Subscription-based Gaming Market Size Growth 2017-2022 ($ Millions)
    Figure 25. Mexico Subscription-based Gaming Market Size Growth 2017-2022 ($ Millions)
    Figure 26. Brazil Subscription-based Gaming Market Size Growth 2017-2022 ($ Millions)
    Figure 27. APAC Subscription-based Gaming Market Size Market Share by Region in 2021
    Figure 28. APAC Subscription-based Gaming Market Size Market Share by Application in 2021
    Figure 29. China Subscription-based Gaming Market Size Growth 2017-2022 ($ Millions)
    Figure 30. Japan Subscription-based Gaming Market Size Growth 2017-2022 ($ Millions)
    Figure 31. Korea Subscription-based Gaming Market Size Growth 2017-2022 ($ Millions)
    Figure 32. Southeast Asia Subscription-based Gaming Market Size Growth 2017-2022 ($ Millions)
    Figure 33. India Subscription-based Gaming Market Size Growth 2017-2022 ($ Millions)
    Figure 34. Australia Subscription-based Gaming Market Size Growth 2017-2022 ($ Millions)
    Figure 35. Europe Subscription-based Gaming Market Size Market Share by Country in 2021
    Figure 36. Europe Subscription-based Gaming Market Size Market Share by Type in 2021
    Figure 37. Europe Subscription-based Gaming Market Size Market Share by Application in 2021
    Figure 38. Germany Subscription-based Gaming Market Size Growth 2017-2022 ($ Millions)
    Figure 39. France Subscription-based Gaming Market Size Growth 2017-2022 ($ Millions)
    Figure 40. UK Subscription-based Gaming Market Size Growth 2017-2022 ($ Millions)
    Figure 41. Italy Subscription-based Gaming Market Size Growth 2017-2022 ($ Millions)
    Figure 42. Russia Subscription-based Gaming Market Size Growth 2017-2022 ($ Millions)
    Figure 43. Middle East & Africa Subscription-based Gaming Market Size Market Share by Region in 2021
    Figure 44. Middle East & Africa Subscription-based Gaming Market Size Market Share by Type in 2021
    Figure 45. Middle East & Africa Subscription-based Gaming Market Size Market Share by Application in 2021
    Figure 46. Egypt Subscription-based Gaming Market Size Growth 2017-2022 ($ Millions)
    Figure 47. South Africa Subscription-based Gaming Market Size Growth 2017-2022 ($ Millions)
    Figure 48. Israel Subscription-based Gaming Market Size Growth 2017-2022 ($ Millions)
    Figure 49. Turkey Subscription-based Gaming Market Size Growth 2017-2022 ($ Millions)
    Figure 50. GCC Country Subscription-based Gaming Market Size Growth 2017-2022 ($ Millions)
    Figure 51. Americas Subscription-based Gaming Market Size 2023-2028 ($ Millions)
    Figure 52. APAC Subscription-based Gaming Market Size 2023-2028 ($ Millions)
    Figure 53. Europe Subscription-based Gaming Market Size 2023-2028 ($ Millions)
    Figure 54. Middle East & Africa Subscription-based Gaming Market Size 2023-2028 ($ Millions)
    Figure 55. United States Subscription-based Gaming Market Size 2023-2028 ($ Millions)
    Figure 56. Canada Subscription-based Gaming Market Size 2023-2028 ($ Millions)
    Figure 57. Mexico Subscription-based Gaming Market Size 2023-2028 ($ Millions)
    Figure 58. Brazil Subscription-based Gaming Market Size 2023-2028 ($ Millions)
    Figure 59. China Subscription-based Gaming Market Size 2023-2028 ($ Millions)
    Figure 60. Japan Subscription-based Gaming Market Size 2023-2028 ($ Millions)
    Figure 61. Korea Subscription-based Gaming Market Size 2023-2028 ($ Millions)
    Figure 62. Southeast Asia Subscription-based Gaming Market Size 2023-2028 ($ Millions)
    Figure 63. India Subscription-based Gaming Market Size 2023-2028 ($ Millions)
    Figure 64. Australia Subscription-based Gaming Market Size 2023-2028 ($ Millions)
    Figure 65. Germany Subscription-based Gaming Market Size 2023-2028 ($ Millions)
    Figure 66. France Subscription-based Gaming Market Size 2023-2028 ($ Millions)
    Figure 67. UK Subscription-based Gaming Market Size 2023-2028 ($ Millions)
    Figure 68. Italy Subscription-based Gaming Market Size 2023-2028 ($ Millions)
    Figure 69. Russia Subscription-based Gaming Market Size 2023-2028 ($ Millions)
    Figure 70. Spain Subscription-based Gaming Market Size 2023-2028 ($ Millions)
    Figure 71. Egypt Subscription-based Gaming Market Size 2023-2028 ($ Millions)
    Figure 72. South Africa Subscription-based Gaming Market Size 2023-2028 ($ Millions)
    Figure 73. Israel Subscription-based Gaming Market Size 2023-2028 ($ Millions)
    Figure 74. Turkey Subscription-based Gaming Market Size 2023-2028 ($ Millions)
    Figure 75. GCC Countries Subscription-based Gaming Market Size 2023-2028 ($ Millions)
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Frequently Asked Questions
Global Subscription-based Gaming Market report offers great insights of the market and consumer data and their interpretation through various figures and graphs. Report has embedded global market and regional market deep analysis through various research methodologies. The report also offers great competitor analysis of the industries and highlights the key aspect of their business like success stories, market development and growth rate.
Global Subscription-based Gaming Market report is categorised based on following features:
  1. Global Market Players
  2. Geopolitical regions
  3. Consumer Insights
  4. Technological advancement
  5. Historic and Future Analysis of the Market
Global Subscription-based Gaming Market report is designed on the six basic aspects of analysing the market, which covers the SWOT and SWAR analysis like strength, weakness, opportunity, threat, aspirations and results. This methodology helps investors to reach on to the desired and correct decision to put their capital into the market.

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