Immersive Technologies Market, Global Outlook and Forecast 2024-2031

Report ID: 1211883 | Published Date: Jan 2025 | No. of Page: 105 | Base Year: 2024 | Rating: 3.9 | Webstory: Check our Web story
1 Introduction to Research & Analysis Reports
    1.1 Immersive Technologies Market Definition
    1.2 Market Segments
        1.2.1 Market by Type
        1.2.2 Market by Application
    1.3 Global Immersive Technologies Market Overview
    1.4 Features & Benefits of This Report
    1.5 Methodology & Sources of Information
        1.5.1 Research Methodology
        1.5.2 Research Process
        1.5.3 Base Year
        1.5.4 Report Assumptions & Caveats
2 Global Immersive Technologies Overall Market Size
    2.1 Global Immersive Technologies Market Size: 2021 VS 2028
    2.2 Global Immersive Technologies Market Size, Prospects & Forecasts: 2017-2028
    2.3 Key Market Trends, Opportunity, Drivers and Restraints
        2.3.1 Market Opportunities & Trends
        2.3.2 Market Drivers
        2.3.3 Market Restraints
3 Company Landscape
    3.1 Top Immersive Technologies Players in Global Market
    3.2 Top Global Immersive Technologies Companies Ranked by Revenue
    3.3 Global Immersive Technologies Revenue by Companies
    3.4 Top 3 and Top 5 Immersive Technologies Companies in Global Market, by Revenue in 2021
    3.5 Global Companies Immersive Technologies Product Type
    3.6 Tier 1, Tier 2 and Tier 3 Immersive Technologies Players in Global Market
        3.6.1 List of Global Tier 1 Immersive Technologies Companies
        3.6.2 List of Global Tier 2 and Tier 3 Immersive Technologies Companies
4 Market Sights by Product
    4.1 Overview
        4.1.1 by Type - Global Immersive Technologies Market Size Markets, 2021 & 2028
        4.1.2 Virtual Reality (VR)
        4.1.3 Augmented Reality (AR)
        4.1.4 Mixed Reality (MR)
    4.2 By Type - Global Immersive Technologies Revenue & Forecasts
        4.2.1 By Type - Global Immersive Technologies Revenue, 2017-2022
        4.2.2 By Type - Global Immersive Technologies Revenue, 2023-2028
        4.2.3 By Type - Global Immersive Technologies Revenue Market Share, 2017-2028
5 Sights by Application
    5.1 Overview
        5.1.1 By Application - Global Immersive Technologies Market Size, 2021 & 2028
        5.1.2 Healthcare
        5.1.3 Education
        5.1.4 Retail & eCommerce
        5.1.5 Gaming
        5.1.6 Construction
        5.1.7 Media & Entertainment
        5.1.8 Manufacturing
        5.1.9 Aerospace & Defense
        5.1.10 Others
    5.2 By Application - Global Immersive Technologies Revenue & Forecasts
        5.2.1 By Application - Global Immersive Technologies Revenue, 2017-2022
        5.2.2 By Application - Global Immersive Technologies Revenue, 2023-2028
        5.2.3 By Application - Global Immersive Technologies Revenue Market Share, 2017-2028
6 Sights by Region
    6.1 By Region - Global Immersive Technologies Market Size, 2021 & 2028
    6.2 By Region - Global Immersive Technologies Revenue & Forecasts
        6.2.1 By Region - Global Immersive Technologies Revenue, 2017-2022
        6.2.2 By Region - Global Immersive Technologies Revenue, 2023-2028
        6.2.3 By Region - Global Immersive Technologies Revenue Market Share, 2017-2028
    6.3 North America
        6.3.1 By Country - North America Immersive Technologies Revenue, 2017-2028
        6.3.2 US Immersive Technologies Market Size, 2017-2028
        6.3.3 Canada Immersive Technologies Market Size, 2017-2028
        6.3.4 Mexico Immersive Technologies Market Size, 2017-2028
    6.4 Europe
        6.4.1 By Country - Europe Immersive Technologies Revenue, 2017-2028
        6.4.2 Germany Immersive Technologies Market Size, 2017-2028
        6.4.3 France Immersive Technologies Market Size, 2017-2028
        6.4.4 U.K. Immersive Technologies Market Size, 2017-2028
        6.4.5 Italy Immersive Technologies Market Size, 2017-2028
        6.4.6 Russia Immersive Technologies Market Size, 2017-2028
        6.4.7 Nordic Countries Immersive Technologies Market Size, 2017-2028
        6.4.8 Benelux Immersive Technologies Market Size, 2017-2028
    6.5 Asia
        6.5.1 By Region - Asia Immersive Technologies Revenue, 2017-2028
        6.5.2 China Immersive Technologies Market Size, 2017-2028
        6.5.3 Japan Immersive Technologies Market Size, 2017-2028
        6.5.4 South Korea Immersive Technologies Market Size, 2017-2028
        6.5.5 Southeast Asia Immersive Technologies Market Size, 2017-2028
        6.5.6 India Immersive Technologies Market Size, 2017-2028
    6.6 South America
        6.6.1 By Country - South America Immersive Technologies Revenue, 2017-2028
        6.6.2 Brazil Immersive Technologies Market Size, 2017-2028
        6.6.3 Argentina Immersive Technologies Market Size, 2017-2028
    6.7 Middle East & Africa
        6.7.1 By Country - Middle East & Africa Immersive Technologies Revenue, 2017-2028
        6.7.2 Turkey Immersive Technologies Market Size, 2017-2028
        6.7.3 Israel Immersive Technologies Market Size, 2017-2028
        6.7.4 Saudi Arabia Immersive Technologies Market Size, 2017-2028
        6.7.5 UAE Immersive Technologies Market Size, 2017-2028
7 Players Profiles
    7.1 EON Reality
        7.1.1 EON Reality Corporate Summary
        7.1.2 EON Reality Business Overview
        7.1.3 EON Reality Immersive Technologies Major Product Offerings
        7.1.4 EON Reality Immersive Technologies Revenue in Global Market (2017-2022)
        7.1.5 EON Reality Key News
    7.2 HCL Technologies
        7.2.1 HCL Technologies Corporate Summary
        7.2.2 HCL Technologies Business Overview
        7.2.3 HCL Technologies Immersive Technologies Major Product Offerings
        7.2.4 HCL Technologies Immersive Technologies Revenue in Global Market (2017-2022)
        7.2.5 HCL Technologies Key News
    7.3 The Samsung Group
        7.3.1 The Samsung Group Corporate Summary
        7.3.2 The Samsung Group Business Overview
        7.3.3 The Samsung Group Immersive Technologies Major Product Offerings
        7.3.4 The Samsung Group Immersive Technologies Revenue in Global Market (2017-2022)
        7.3.5 The Samsung Group Key News
    7.4 Zeality
        7.4.1 Zeality Corporate Summary
        7.4.2 Zeality Business Overview
        7.4.3 Zeality Immersive Technologies Major Product Offerings
        7.4.4 Zeality Immersive Technologies Revenue in Global Market (2017-2022)
        7.4.5 Zeality Key News
    7.5 Oculus (Facebook Technologies, LLC.)
        7.5.1 Oculus (Facebook Technologies, LLC.) Corporate Summary
        7.5.2 Oculus (Facebook Technologies, LLC.) Business Overview
        7.5.3 Oculus (Facebook Technologies, LLC.) Immersive Technologies Major Product Offerings
        7.5.4 Oculus (Facebook Technologies, LLC.) Immersive Technologies Revenue in Global Market (2017-2022)
        7.5.5 Oculus (Facebook Technologies, LLC.) Key News
    7.6 Immersive Technologies
        7.6.1 Immersive Technologies Corporate Summary
        7.6.2 Immersive Technologies Business Overview
        7.6.3 Immersive Technologies Immersive Technologies Major Product Offerings
        7.6.4 Immersive Technologies Immersive Technologies Revenue in Global Market (2017-2022)
        7.6.5 Immersive Technologies Key News
    7.7 AVEVA Group
        7.7.1 AVEVA Group Corporate Summary
        7.7.2 AVEVA Group Business Overview
        7.7.3 AVEVA Group Immersive Technologies Major Product Offerings
        7.7.4 AVEVA Group Immersive Technologies Revenue in Global Market (2017-2022)
        7.7.5 AVEVA Group Key News
    7.8 CM Labs Simulations
        7.8.1 CM Labs Simulations Corporate Summary
        7.8.2 CM Labs Simulations Business Overview
        7.8.3 CM Labs Simulations Immersive Technologies Major Product Offerings
        7.8.4 CM Labs Simulations Immersive Technologies Revenue in Global Market (2017-2022)
        7.8.5 CM Labs Simulations Key News
    7.9 VI-grade GmbH
        7.9.1 VI-grade GmbH Corporate Summary
        7.9.2 VI-grade GmbH Business Overview
        7.9.3 VI-grade GmbH Immersive Technologies Major Product Offerings
        7.9.4 VI-grade GmbH Immersive Technologies Revenue in Global Market (2017-2022)
        7.9.5 VI-grade GmbH Key News
    7.10 FAAC Incorporated
        7.10.1 FAAC Incorporated Corporate Summary
        7.10.2 FAAC Incorporated Business Overview
        7.10.3 FAAC Incorporated Immersive Technologies Major Product Offerings
        7.10.4 FAAC Incorporated Immersive Technologies Revenue in Global Market (2017-2022)
        7.10.5 FAAC Incorporated Key News
    7.11 Unity Software
        7.11.1 Unity Software Corporate Summary
        7.11.2 Unity Software Business Overview
        7.11.3 Unity Software Immersive Technologies Major Product Offerings
        7.11.4 Unity Software Immersive Technologies Revenue in Global Market (2017-2022)
        7.11.5 Unity Software Key News
    7.12 Varjo Technologies
        7.12.1 Varjo Technologies Corporate Summary
        7.12.2 Varjo Technologies Business Overview
        7.12.3 Varjo Technologies Immersive Technologies Major Product Offerings
        7.12.4 Varjo Technologies Immersive Technologies Revenue in Global Market (2017-2022)
        7.12.5 Varjo Technologies Key News
    7.13 Atheer
        7.13.1 Atheer Corporate Summary
        7.13.2 Atheer Business Overview
        7.13.3 Atheer Immersive Technologies Major Product Offerings
        7.13.4 Atheer Immersive Technologies Revenue in Global Market (2017-2022)
        7.13.5 Atheer Key News
    7.14 Barc
        7.14.1 Barc Corporate Summary
        7.14.2 Barc Business Overview
        7.14.3 Barc Immersive Technologies Major Product Offerings
        7.14.4 Barc Immersive Technologies Revenue in Global Market (2017-2022)
        7.14.5 Barc Key News
    7.15 Blippar
        7.15.1 Blippar Corporate Summary
        7.15.2 Blippar Business Overview
        7.15.3 Blippar Immersive Technologies Major Product Offerings
        7.15.4 Blippar Immersive Technologies Revenue in Global Market (2017-2022)
        7.15.5 Blippar Key News
8 Conclusion
9 Appendix
    9.1 Note
    9.2 Examples of Clients
    9.3 Disclaimer
List of Tables
    Table 1. Immersive Technologies Market Opportunities & Trends in Global Market
    Table 2. Immersive Technologies Market Drivers in Global Market
    Table 3. Immersive Technologies Market Restraints in Global Market
    Table 4. Key Players of Immersive Technologies in Global Market
    Table 5. Top Immersive Technologies Players in Global Market, Ranking by Revenue (2021)
    Table 6. Global Immersive Technologies Revenue by Companies, (US$, Mn), 2017-2022
    Table 7. Global Immersive Technologies Revenue Share by Companies, 2017-2022
    Table 8. Global Companies Immersive Technologies Product Type
    Table 9. List of Global Tier 1 Immersive Technologies Companies, Revenue (US$, Mn) in 2021 and Market Share
    Table 10. List of Global Tier 2 and Tier 3 Immersive Technologies Companies, Revenue (US$, Mn) in 2021 and Market Share
    Table 11. By Type – Global Immersive Technologies Revenue, (US$, Mn), 2021 & 2028
    Table 12. By Type - Immersive Technologies Revenue in Global (US$, Mn), 2017-2022
    Table 13. By Type - Immersive Technologies Revenue in Global (US$, Mn), 2023-2028
    Table 14. By Application – Global Immersive Technologies Revenue, (US$, Mn), 2021 & 2028
    Table 15. By Application - Immersive Technologies Revenue in Global (US$, Mn), 2017-2022
    Table 16. By Application - Immersive Technologies Revenue in Global (US$, Mn), 2023-2028
    Table 17. By Region – Global Immersive Technologies Revenue, (US$, Mn), 2021 & 2028
    Table 18. By Region - Global Immersive Technologies Revenue (US$, Mn), 2017-2022
    Table 19. By Region - Global Immersive Technologies Revenue (US$, Mn), 2023-2028
    Table 20. By Country - North America Immersive Technologies Revenue, (US$, Mn), 2017-2022
    Table 21. By Country - North America Immersive Technologies Revenue, (US$, Mn), 2023-2028
    Table 22. By Country - Europe Immersive Technologies Revenue, (US$, Mn), 2017-2022
    Table 23. By Country - Europe Immersive Technologies Revenue, (US$, Mn), 2023-2028
    Table 24. By Region - Asia Immersive Technologies Revenue, (US$, Mn), 2017-2022
    Table 25. By Region - Asia Immersive Technologies Revenue, (US$, Mn), 2023-2028
    Table 26. By Country - South America Immersive Technologies Revenue, (US$, Mn), 2017-2022
    Table 27. By Country - South America Immersive Technologies Revenue, (US$, Mn), 2023-2028
    Table 28. By Country - Middle East & Africa Immersive Technologies Revenue, (US$, Mn), 2017-2022
    Table 29. By Country - Middle East & Africa Immersive Technologies Revenue, (US$, Mn), 2023-2028
    Table 30. EON Reality Corporate Summary
    Table 31. EON Reality Immersive Technologies Product Offerings
    Table 32. EON Reality Immersive Technologies Revenue (US$, Mn), (2017-2022)
    Table 33. HCL Technologies Corporate Summary
    Table 34. HCL Technologies Immersive Technologies Product Offerings
    Table 35. HCL Technologies Immersive Technologies Revenue (US$, Mn), (2017-2022)
    Table 36. The Samsung Group Corporate Summary
    Table 37. The Samsung Group Immersive Technologies Product Offerings
    Table 38. The Samsung Group Immersive Technologies Revenue (US$, Mn), (2017-2022)
    Table 39. Zeality Corporate Summary
    Table 40. Zeality Immersive Technologies Product Offerings
    Table 41. Zeality Immersive Technologies Revenue (US$, Mn), (2017-2022)
    Table 42. Oculus (Facebook Technologies, LLC.) Corporate Summary
    Table 43. Oculus (Facebook Technologies, LLC.) Immersive Technologies Product Offerings
    Table 44. Oculus (Facebook Technologies, LLC.) Immersive Technologies Revenue (US$, Mn), (2017-2022)
    Table 45. Immersive Technologies Corporate Summary
    Table 46. Immersive Technologies Immersive Technologies Product Offerings
    Table 47. Immersive Technologies Immersive Technologies Revenue (US$, Mn), (2017-2022)
    Table 48. AVEVA Group Corporate Summary
    Table 49. AVEVA Group Immersive Technologies Product Offerings
    Table 50. AVEVA Group Immersive Technologies Revenue (US$, Mn), (2017-2022)
    Table 51. CM Labs Simulations Corporate Summary
    Table 52. CM Labs Simulations Immersive Technologies Product Offerings
    Table 53. CM Labs Simulations Immersive Technologies Revenue (US$, Mn), (2017-2022)
    Table 54. VI-grade GmbH Corporate Summary
    Table 55. VI-grade GmbH Immersive Technologies Product Offerings
    Table 56. VI-grade GmbH Immersive Technologies Revenue (US$, Mn), (2017-2022)
    Table 57. FAAC Incorporated Corporate Summary
    Table 58. FAAC Incorporated Immersive Technologies Product Offerings
    Table 59. FAAC Incorporated Immersive Technologies Revenue (US$, Mn), (2017-2022)
    Table 60. Unity Software Corporate Summary
    Table 61. Unity Software Immersive Technologies Product Offerings
    Table 62. Unity Software Immersive Technologies Revenue (US$, Mn), (2017-2022)
    Table 63. Varjo Technologies Corporate Summary
    Table 64. Varjo Technologies Immersive Technologies Product Offerings
    Table 65. Varjo Technologies Immersive Technologies Revenue (US$, Mn), (2017-2022)
    Table 66. Atheer Corporate Summary
    Table 67. Atheer Immersive Technologies Product Offerings
    Table 68. Atheer Immersive Technologies Revenue (US$, Mn), (2017-2022)
    Table 69. Barc Corporate Summary
    Table 70. Barc Immersive Technologies Product Offerings
    Table 71. Barc Immersive Technologies Revenue (US$, Mn), (2017-2022)
    Table 72. Blippar Corporate Summary
    Table 73. Blippar Immersive Technologies Product Offerings
    Table 74. Blippar Immersive Technologies Revenue (US$, Mn), (2017-2022)
List of Figures
    Figure 1. Immersive Technologies Segment by Type in 2021
    Figure 2. Immersive Technologies Segment by Application in 2021
    Figure 3. Global Immersive Technologies Market Overview: 2021
    Figure 4. Key Caveats
    Figure 5. Global Immersive Technologies Market Size: 2021 VS 2028 (US$, Mn)
    Figure 6. Global Immersive Technologies Revenue, 2017-2028 (US$, Mn)
    Figure 7. The Top 3 and 5 Players Market Share by Immersive Technologies Revenue in 2021
    Figure 8. By Type - Global Immersive Technologies Revenue Market Share, 2017-2028
    Figure 9. By Application - Global Immersive Technologies Revenue Market Share, 2017-2028
    Figure 10. By Region - Global Immersive Technologies Revenue Market Share, 2017-2028
    Figure 11. By Country - North America Immersive Technologies Revenue Market Share, 2017-2028
    Figure 12. US Immersive Technologies Revenue, (US$, Mn), 2017-2028
    Figure 13. Canada Immersive Technologies Revenue, (US$, Mn), 2017-2028
    Figure 14. Mexico Immersive Technologies Revenue, (US$, Mn), 2017-2028
    Figure 15. By Country - Europe Immersive Technologies Revenue Market Share, 2017-2028
    Figure 16. Germany Immersive Technologies Revenue, (US$, Mn), 2017-2028
    Figure 17. France Immersive Technologies Revenue, (US$, Mn), 2017-2028
    Figure 18. U.K. Immersive Technologies Revenue, (US$, Mn), 2017-2028
    Figure 19. Italy Immersive Technologies Revenue, (US$, Mn), 2017-2028
    Figure 20. Russia Immersive Technologies Revenue, (US$, Mn), 2017-2028
    Figure 21. Nordic Countries Immersive Technologies Revenue, (US$, Mn), 2017-2028
    Figure 22. Benelux Immersive Technologies Revenue, (US$, Mn), 2017-2028
    Figure 23. By Region - Asia Immersive Technologies Revenue Market Share, 2017-2028
    Figure 24. China Immersive Technologies Revenue, (US$, Mn), 2017-2028
    Figure 25. Japan Immersive Technologies Revenue, (US$, Mn), 2017-2028
    Figure 26. South Korea Immersive Technologies Revenue, (US$, Mn), 2017-2028
    Figure 27. Southeast Asia Immersive Technologies Revenue, (US$, Mn), 2017-2028
    Figure 28. India Immersive Technologies Revenue, (US$, Mn), 2017-2028
    Figure 29. By Country - South America Immersive Technologies Revenue Market Share, 2017-2028
    Figure 30. Brazil Immersive Technologies Revenue, (US$, Mn), 2017-2028
    Figure 31. Argentina Immersive Technologies Revenue, (US$, Mn), 2017-2028
    Figure 32. By Country - Middle East & Africa Immersive Technologies Revenue Market Share, 2017-2028
    Figure 33. Turkey Immersive Technologies Revenue, (US$, Mn), 2017-2028
    Figure 34. Israel Immersive Technologies Revenue, (US$, Mn), 2017-2028
    Figure 35. Saudi Arabia Immersive Technologies Revenue, (US$, Mn), 2017-2028
    Figure 36. UAE Immersive Technologies Revenue, (US$, Mn), 2017-2028
    Figure 37. EON Reality Immersive Technologies Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
    Figure 38. HCL Technologies Immersive Technologies Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
    Figure 39. The Samsung Group Immersive Technologies Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
    Figure 40. Zeality Immersive Technologies Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
    Figure 41. Oculus (Facebook Technologies, LLC.) Immersive Technologies Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
    Figure 42. Immersive Technologies Immersive Technologies Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
    Figure 43. AVEVA Group Immersive Technologies Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
    Figure 44. CM Labs Simulations Immersive Technologies Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
    Figure 45. VI-grade GmbH Immersive Technologies Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
    Figure 46. FAAC Incorporated Immersive Technologies Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
    Figure 47. Unity Software Immersive Technologies Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
    Figure 48. Varjo Technologies Immersive Technologies Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
    Figure 49. Atheer Immersive Technologies Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
    Figure 50. Barc Immersive Technologies Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
    Figure 51. Blippar Immersive Technologies Revenue Year Over Year Growth (US$, Mn) & (2017-2022)

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Frequently Asked Questions
Immersive Technologies Market report offers great insights of the market and consumer data and their interpretation through various figures and graphs. Report has embedded global market and regional market deep analysis through various research methodologies. The report also offers great competitor analysis of the industries and highlights the key aspect of their business like success stories, market development and growth rate.
Immersive Technologies Market report is categorised based on following features:
  1. Global Market Players
  2. Geopolitical regions
  3. Consumer Insights
  4. Technological advancement
  5. Historic and Future Analysis of the Market
Immersive Technologies Market report is designed on the six basic aspects of analysing the market, which covers the SWOT and SWAR analysis like strength, weakness, opportunity, threat, aspirations and results. This methodology helps investors to reach on to the desired and correct decision to put their capital into the market.

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