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MOBA is a subgenre of strategy video games which originated as a subgenre of real-time strategy (RTS). In MOBA, each player controls a single character, usually on a map in an isometric perspective, as part of a team competing against another team of players. The ultimate aim is to destroy the hostile team's main basement with the assistance of periodically-spawned NPCs that march along set paths.
This report contains market size and forecasts of Multiplayer Online Battle Arena (MOBA) in Global, including the following market information:
Global Multiplayer Online Battle Arena (MOBA) Market Revenue, 2017-2022, 2023-2028, ($ millions)
Global top five companies in 2021 (%)
The global Multiplayer Online Battle Arena (MOBA) market was valued at million in 2021 and is projected to reach US$ million by 2028, at a CAGR of % during the forecast period.
The U.S. Market is Estimated at $ Million in 2021, While China is Forecast to Reach $ Million by 2028.
PC Segment to Reach $ Million by 2028, with a % CAGR in next six years.
The global key manufacturers of Multiplayer Online Battle Arena (MOBA) include Blizzard Entertainment, Electronic Arts, Netease, WeMade Entertainment, Creative Assembly Sofia, Tecent, Ronimo Games, Epic Games and Netmarble, etc. In 2021, the global top five players have a share approximately % in terms of revenue.
MARKET MONITOR GLOBAL, INC (MMG) has surveyed the Multiplayer Online Battle Arena (MOBA) companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Multiplayer Online Battle Arena (MOBA) Market, by Type, 2017-2022, 2023-2028 ($ millions)
Global Multiplayer Online Battle Arena (MOBA) Market Segment Percentages, by Type, 2021 (%)
PC
Console
Mobile
Global Multiplayer Online Battle Arena (MOBA) Market, by Application, 2017-2022, 2023-2028 ($ millions)
Global Multiplayer Online Battle Arena (MOBA) Market Segment Percentages, by Application, 2021 (%)
Entertainment
E-Sports Competition
Global Multiplayer Online Battle Arena (MOBA) Market, By Region and Country, 2017-2022, 2023-2028 ($ Millions)
Global Multiplayer Online Battle Arena (MOBA) Market Segment Percentages, By Region and Country, 2021 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Key companies Multiplayer Online Battle Arena (MOBA) revenues in global market, 2017-2022 (estimated), ($ millions)
Key companies Multiplayer Online Battle Arena (MOBA) revenues share in global market, 2021 (%)
Further, the report presents profiles of competitors in the market, key players include:
Blizzard Entertainment
Electronic Arts
Netease
WeMade Entertainment
Creative Assembly Sofia
Tecent
Ronimo Games
Epic Games
Netmarble
Ubisoft
Stillfront Group (Kixeye)
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