Gesture Recognition for Consumer Electronic Devices
Gesture recognition is the ability of a device to identify and respond to different gestures, suc ... Read More
Gesture recognition is the ability of a device to identify and respond to different gestures, such as movement of hands, fingers, arms, head, or the entire body, of an individual.
The development of motion control gaming, have a positive outlook on gesture recognition market size during forecasted years. Some of the major gaming console manufacturers, such as Microsoft, Sony, and Nintendo have motion controllers in their product line, for example, Microsoft developed Kinect that works as a motion controller as well as a gesture recognition device. Similarly, Sony's PlayStation Move can be used with its PlayStation Eye camera, and up to four such motion controllers can be connected at once to enable multi-player gaming. The application of motion controllers in gaming helps users control a game using natural hand gestures. Motion controllers can be considered as the first step toward gesture recognition for gaming.
Market Analysis and Insights: Global Gesture Recognition Market
The global Gesture Recognition market size is projected to reach US$ 22520 million by 2027, from US$ 6954.9 million in 2020, at a CAGR of 17.8% during 2021-2027.
With industry-standard accuracy in analysis and high data integrity, the report makes a brilliant attempt to unveil key opportunities available in the global Gesture Recognition market to help players in achieving a strong market position. Buyers of the report can access verified and reliable market forecasts, including those for the overall size of the global Gesture Recognition market in terms of revenue.
On the whole, the report proves to be an effective tool that players can use to gain a competitive edge over their competitors and ensure lasting success in the global Gesture Recognition market. All of the findings, data, and information provided in the report are validated and revalidated with the help of trustworthy sources. The analysts who have authored the report took a unique and industry-best research and analysis approach for an in-depth study of the global Gesture Recognition market.
Global Gesture Recognition Scope and Market Size
Gesture Recognition market is segmented by company, region (country), by Type, and by Application. Players, stakeholders, and other participants in the global Gesture Recognition market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2016-2027.
Segment by Type
2D Gesture Recognition
3D Gesture Recognition
Segment by Application
Automotive
Consumer Electronics
Healthcare
Others
By Region
North America
U.S.
Canada
Europe
Germany
France
U.K.
Italy
Russia
Nordic
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
By Company
ArcSoft
Crunchfish
eyeSight Technologies
Intel
Microsoft
PointGrab
Samsung
SoftKinetic
Sony
Gesture recognition is the ability of a device to identify and respond to different gestures, suc ... Read More
Gesture recognition is the ability of a device to identify and respond to different gestures, suc ... Read More
Gesture recognition is the ability of a device to identify and respond to different gestures, suc ... Read More
Gesture recognition is the ability of a device to identify and respond to different gestures, suc ... Read More