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A digital media player (DMP) is a home entertainment consumer electronics device that can connect to a home network to stream digital media such as music, photos or digital video.
Due to the COVID-19 pandemic, the global Digital Media Player market size is estimated to be worth US$ million in 2021 and is forecast to a readjusted size of US$ million by 2028 with a CAGR of % during the forecast period 2022-2028. Fully considering the economic change by this health crisis, the Europe Digital Media Player market is estimated at US$ million in 2022, while the United States and China are forecast to reach US$ million and US$ million by 2028, respectively. The proportion of the United States is % in 2022, while Chinese percentage is %, and it is predicted that China market share will reach % in 2028, trailing a CAGR of % through the analysis period. As for the Europe Digital Media Player landscape, Germany is projected to reach US$ million by 2028. and in Asia, the notable markets are Japan and South Korea, CAGR is % and % respectively for the next 6-year period.
Wireless Digital Media Player accounting for % of the Digital Media Player global market in 2021, is projected to value US$ million by 2028, growing at a revised % CAGR from 2022 to 2028. While Commercial segment is altered to an % CAGR throughout this forecast period and will hold a share about % in 2028.
The global major manufacturers of Digital Media Player include Google, Roku, Sony, Asus, Microsoft, Samsung Electronics, Amazon, Apple and Philips Electronics, etc. In terms of revenue, the global 3 largest players have a % market share of Digital Media Player in 2021.
This report focuses on Digital Media Player volume and value at the global level, regional level, and company level. From a global perspective, this report represents overall Digital Media Player market size by analysing historical data and future prospect. Regionally, this report focuses on several key regions: North America, Europe, China and Japan, etc.
Global Digital Media Player Market: Segment Analysis
The research report includes specific segments by region (country), by company, by Type and by Application. This study provides information about the sales and revenue during the historic and forecasted period of 2017 to 2028. Understanding the segments helps in identifying the importance of different factors that aid the market growth.
Segment by Type
Wireless Digital Media Player
Wired Digital Media Player
Segment by Application
Commercial
Residential
By Region
North America
U.S.
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Indonesia
Thailand
Malaysia
Philippines
Vietnam
Latin America
Mexico
Brazil
Argentina
Middle East & Africa
Turkey
Saudi Arabia
U.A.E
By Company
Google
Roku
Sony
Asus
Microsoft
Samsung Electronics
Amazon
Apple
Philips Electronics
LG Electronics
XiaoMi
HuaWei
Alibaba
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